Closed Alphatoxic closed 2 years ago
To sum it up, custom model textures made with Item Adder won't display when wearing the armor
Hello, in my past experiences with Armor Models, you need optifine installed on your end in order to render these. Have you tried installing optifine and doing them this way?
I have no experience in ItemsAdder, but I do with CustomItems, and with that plugin you need Optifine installed with armor sets installed to the server side texture pack (And i assume with any other plugin that add custom models to the game for armor)
Have you tried running only ItemsAdder on your server, and validating that they work this way?
Hope to see a response from you :)
@Burchard36 Close this one, Alpha isn't needing it anymore, I've talked with him
Describe the bug
To begin, this issue involves the two following plugins: Itemsadder and Advancedenchantments. I have determined that the issue resides within Advanced Enchantments however I am unsure. I am seeking to create armor sets within the AdvancedEnchantments (AE from here on out) plugin. I want to pair these custom armor sets with custom armor textures from Itemsadder (IA from here on out). To begin the diagnosis, I investigated if the issue was with IA. To do this, I looked at the textures of the physical items of the armor. See Figures 1 and 2. Besides the obvious lack of vanilla enchantments on the set from IA in Figure 2, the textures of the items are identical. The issue does not reside within the Custom Model Data itself since the actual textures of the items match from the two plugins. The armor texture is not rendered when they are worn on a player. Figure 3 and 4 is where I am wearing the AE armor with the IA textures (excuse my skin). To show that the armor textures do actually render with IA, see Figures 6 and 7. To identify how this is possible, an understanding on how IA's armor works, so I will provide the WIKI pages regarding armor rendering.
Here is a Link on how to add the armor from IA - https://itemsadder.devs.beer/plugin-usage/advanced/creating-a-custom-item/armor
Here is a Link on how to render the armor in-game from IA - https://itemsadder.devs.beer/plugin-usage/advanced/armors/texture
After understanding how the textures of the IA armor works (I honestly do not fully understand myself), Here is the configurations for both the IA armors, and the asets yml.
IA Druid Armor CONFIG -
info: namespace: druidarmor armors_rendering: druid_armor: color: "#84fc03" layer_1: druid/layer_1 layer_2: druid/layer_2 use_color: false items: druidhelmet: display_name: Floral Wreathe permission: cosmetic_armors.druid_armor resource: generate: true model_id: 88601 textures:
AE Armor set CONFIG -
name: '&5&lDruid Armor' material: LEATHER settings: equipped:
If you want this item to be a player head, uncomment this line
owner: "name"
Custom Model Data (for 1.13+ servers with custom item packs)
Set custom model data integer
customModelData: 88601
Item Flags
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
itemFlags: []
- 'HIDE_POTION_EFFECTS' # An Example Item Flag
lore:
Custom Model Data (for 1.13+ servers with custom item packs)
Set custom model data integer
customModelData: 88602
Item Flags
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
itemFlags: []
- 'HIDE_POTION_EFFECTS' # An Example Item Flag
lore:
Custom Model Data (for 1.13+ servers with custom item packs)
Set custom model data integer
customModelData: 88603
Item Flags
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
itemFlags: []
- 'HIDE_POTION_EFFECTS' # An Example Item Flag
lore:
Custom Model Data (for 1.13+ servers with custom item packs)
Set custom model data integer
customModelData: 88604
Item Flags
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/ItemFlag.html
itemFlags: []
- 'HIDE_POTION_EFFECTS' # An Example Item Flag
lore:
The important places to look can be seen in Figures 7 - 14.
All of the custom model datas match, the armor, when attained via IA, renders when worn, the only issue is when the asets armor is worn.
How to reproduce
Screenshots / Videos
Figure 1 - Items from AE with the IA textures - Figure 2 - Items from IA with the IA textures - Figure 3 - Front of worn Armor from AE with IA textures - Figure 4 - Rear of worn Armor from AE with IA textures - Figure 5 - Front of worn Armor from IA with IA textures - Figure 6 - Rear of worn Armor from IA with IA textures - Figure 7 - Custom Model Data section from Druid Helmet IA CONFIG - Figure 8 - Custom Model Data section from Druid Chestplate IA CONFIG - Figure 9 - Custom Model Data section from Druid Leggings IA CONFIG - Figure 10 - Custom Model Data section from Druid Boots IA CONFIG - Figure 11 - Custom Model Data section from Druid Helmet AE CONFIG - Figure 12 - Custom Model Data section from Druid Chestplate AE CONFIG - Figure 13 - Custom Model Data section from Druid Leggings AE CONFIG - Figure 14 - Custom Model Data section from Druid Boots AE CONFIG -
"/ae plinfo" link
https://paste.md-5.net/peramagehe
Server Log
https://mcpaste.io/e75946dcfdf079bf