Closed SamGamerYT closed 8 months ago
# AdvancedEnchantments
# Made by AdvancedPlugins.net
# Version: 9.0.6
# Release date: 20/04/2023
# ** Commands and permissions
# /enchanter - Open Enchanter; no permission
# /tinkerer - Open Tinkerer; no permission
# /gkits - Open GKits; no permission
# /ae - Main plugin command; ae.help
# /ae about - Information about current build; no permission
# /ae list - List all custom enchantments; ae.list
# /ae admin - Open a menu with all possible enchantments (100% success rate); ae.admin
# /ae giveitem <player> <item> - Give various plugin items; ae.giveitem
# /ae give <player> <enchantment> <level> - Give custom enchanted book; ae.give
# /ae info <enchantment> - Information about custom enchantment; ae.info
# /ae reload - Reload all configurations; ae.reload
# /ae enchant <enchantment> <level> - Enchant item; ae.enchant
# /ae givebook <player> <enchantment> <level> <count> <success> <destroy> - Give book with specific rates; ae.givebook
# /ae givercbook <type> <player> <amount> - Give right-clickable book; ae.givercbook
# /ae giverandombook <player> <group> - Gives random book from group; ae.giverandombook
# /ae pasteenchants - Pastes formatted enchantments list; ae.admin
# /alchemist - Open alchemist; no permission
# /ae givegkit <player> <gkit> - Give player gkit items; ae.givegkit
# /aegive - Give player gkit items; ae.give
# Example: /aegive GC diamond_helmet 1 name:&&7cItem_name protection:5 glowing:1 lore:&&7cLore_line_#1|&&7cSecond_Line
# /asets - Advanced Sets commands; asets.admin
# Some configurable settings are explained, others should be self-explanatory.
# Join support discord for help or with questions: https://advancedplugins.net/discord
# Change default messages language. You can modify all messages in AdvancedEnchantments `locale` folder.
# See all default languages & other info here: https://ae.advancedplugins.net/general-information/languages
language: en-us
# Manage plugin commands
commands:
advancedenchantments:
# Should "no permission" message be shown when
# user does not have "ae.help" permission
permissionMessageEnabled: true
enchanter:
# Is command enabled?
enabled: true
# Main command to open Enchanter
command: /enchanter
# List of commands that will act as the command
aliases:
- e
- ce
- enchanting
- customenchanting
- mc
- myticenchant
- mysticenchant
tinkerer:
enabled: true
command: /tinkerer
aliases:
- tinker
alchemist:
enabled: true
command: /alchemist
aliases:
- alchem
withdrawsouls:
enabled: false
command: /withdrawsouls
aliases:
- wsouls
apply:
enabled: false
command: /apply
aliases:
- reapply
permissions:
enchanter:
enabled: false
perm: ae.enchanter
tinkerer:
enabled: false
perm: ae.tinkerer
gkits:
enabled: false
perm: ae.gkits
alchemist:
enabled: false
perm: ae.alchemist
disable-enchants:
world:
- telepathy
- veinminer
- smelting
Museum:
- trench
- telepathy
- veinminer
- smelting
Galatic:
- trench
- telepathy
- veinminer
- smelting
Farms:
- trench
- telepathy
- veinminer
- smelting
Dungeon:
- trench
- telepathy
- veinminer
- smelting
Dungeon2:
- trench
- telepathy
- veinminer
- smelting
Danger:
- trench
- telepathy
- veinminer
- smelting
catacumbas:
- trench
- telepathy
- veinminer
- smelting
alchemist:
settings:
combine-books: true
combine-dust: true
books:
add-up-chances: true
pre-set-chances:
enabled: false
success: 50
destroy: 50
dusts:
add-up: true
price:
exp: true
let-plugin-count: true
pre-set-pricing:
price: 250
messages:
inv-name: Alchemist
item-preview:
name: '&b&lITEM PREVIEW'
lore:
- '&7A preview of item you will'
- '&7receive from the Alchemist'
- '&7will be displayed here.'
item:
type: STAINED_GLASS_PANE
damage: 0
custom-model-data: 0
item-explanation:
name: '&b&lALCHEMIST'
lore:
- '&7The Alchemist will Exchange...'
- ''
- '&b&l* &f2X Enchantment Books'
- '&7(of the same type and level)'
- '&d= &f1X Enchantment Book'
- '&7(of higher level)'
- ''
- '&b&l* &f2X Magic Dust'
- '&7(of the same rarity)'
- '&d= &f1X Magic Dust'
- '&7(of higher chances)'
item:
type: STAINED_GLASS_PANE
damage: 14
custom-model-data: 0
item-combine:
name: '&b&lCLICK TO EXCHANGE'
lore:
- '&7Click here to confirm this'
- '&7item exchange and receive'
- '&7your new item shown above!'
- ''
- '&7ᴇxᴄʜᴀɴɢᴇ ᴄᴏsᴛ: &c%price% EXP'
item:
type: STAINED_GLASS_PANE
damage: 5
custom-model-data: 0
item-placeholder:
name: ' '
lore: []
item:
type: STAINED_GLASS_PANE
damage: 15
custom-model-data: 0
souls:
enabled: true
lore: '&7Souls Collected: {#b434fc}%count% ☠'
item:
type: PAPER
id: 0
custom-model-data: 102
name: '&8[&d&lENCHANT&8]&f Soul Tracker'
lore:
- ''
- '&7Apply to weapons to start'
- '&7tracking souls collected '
- '&7from kills.'
- ''
- '&8ᴅʀᴀɢ ᴀɴᴅ ᴅʀᴏᴘ ᴏɴᴛᴏ ɪᴛᴇᴍ'
- '&8ᴛᴏ ᴀᴘᴘʟʏ ᴛʜɪs sᴄʀᴏʟʟ.'
force-glow: false
enchantLimitation:
enabled: true
lore: '&c&lUNMODIFIABLE'
NBT-tag: unmodifiable
combining:
enabled: true
chances:
use-chances: true
break-item: true # false
upgrade: true
slots:
enabled: true
max: 4
max-increase-of-slots: 114
display-in-lore: true
display: '&a+ &7ᴇɴᴄʜᴀɴᴛ sʟᴏᴛs&7: &e%left%'
applying:
cosmetics:
applied:
particle: HAPPY_VILLAGER
sound: LEVEL_UP
failed:
particle: LAVA_POP
sound: ANVIL_BREAK
enchanter-books:
firework-on-open: true
cosmetics:
particle: HAPPY_VILLAGER
sound: LEVEL_UP
display-right-click-message: true
type: FIREWORK_CHARGE
id: 0
custom-model-data: 0
force-glow: false
name: '&8[&d&lENCHANT&8]&f &fMysterious Book'
lore:
- ''
- '&7A book with mysterious spirit,'
- '&7concealed occult magic inside'
- ''
- '&7ʙᴏᴏᴋ ʀᴀʀɪᴛʏ: &8[%group-color%%group-name%&8]'
- ''
- '&8ʜᴏʟᴅ ᴀɴᴅ ʀɪɢʜᴛ ᴄʟɪᴄᴋ ᴛᴏ'
- '&8ʀᴇᴄɪᴇᴠᴇ ᴀ ʀᴀɴᴅᴏᴍ ᴍᴀɢɪᴄᴀʟ'
- '&8ᴇɴᴄʜᴀɴᴛᴍᴇɴᴛ ʙᴏᴏᴋ.'
items:
settings:
can-apply-to:
- ALL_SWORD
- ALL_ARMOR
- ALL_PICKAXE
- ALL_AXE
- ALL_SPADE
- ALL_HOE
- ALL_EDIBLE
- BOOK
- BOW
- CROSSBOW
- SKULL_ITEM
- PLAYER_HEAD
- ELYTRA
- TRIDENT
transmogscroll:
type: PAPER
id: 0
custom-model-data: 116
name: '&8[&d&lENCHANT&8]&f Transmog Scroll'
lore:
- ''
- '&7Organizes enchants amount'
- '&7by &erarity &7on item and adds'
- '&7the &dlore &bcount&7 to name.'
- ''
- '&8ᴅʀᴀɢ ᴀɴᴅ ᴅʀᴏᴘ ᴏɴᴛᴏ ɪᴛᴇᴍ'
- '&8ᴛᴏ ᴀᴘᴘʟʏ ᴛʜɪs sᴄʀᴏʟʟ.'
enchants-count-formatting: '&d[&b&n%count%&d]'
soulgem:
type: EMERALD
id: 0
custom-model-data: 102
name: '&8[&d&lENCHANT&8]&f Soul Gem'
lore:
- ''
- '&7sᴏᴜʟ ᴀᴍᴏᴜɴᴛ: {#b434fc}%count% ☠'
- ''
- '&8ᴀᴘᴘʟʏ ᴛᴏ ᴀɴ ɪᴛᴇᴍ'
- '&8ᴛᴏ ᴀᴅᴅ sᴏᴜʟs.'
itemnametag:
type: NAME_TAG
id: 0
custom-model-data: 100
name: '&8[&d&lENCHANT&8]&f Rename Quill'
lore:
- ''
- '&7Rename and customize your'
- '&7equipment with color or cool'
- '&7name, format, ...'
- ''
- '&8ʀɪɢʜᴛ ᴄʟɪᴄᴋ ᴛʜᴇɴ ʜᴏʟᴅ ʏᴏᴜʀ'
- '&8ɪᴛᴇᴍ & ᴛʏᴘᴇ ɴᴀᴍᴇ ɪɴ ᴄʜᴀᴛ'
messages:
success:
- '&f→&a You have successfully renamed your item to &r%name%'
activated:
- '&f→&a Your next message will rename your item in hand'
air:
- '&f→&a You need to be holding an item to do this'
renaming-not-enchanted-item:
- '&f→&a You can only rename enchanted items'
settings:
colors: true
magic: false
word-blacklist:
- fuck
- dick
- bitch
- spawner
- spawners
- key
- keys
- orb
- orbs
- essence
- utopiverse
- utop
- Sam
- Smart
- RJ
randomization-scroll:
type: PAPER
id: 0
custom-model-data: 105
name: '&8[&d&lENCHANT&8]&f Randomization Gem'
lore:
- ''
- '&aApply to any enchantment Book'
- '&ato reroll the success rate and'
- '&adestroy rate.'
- ''
- '&a+&7 sᴄʀᴏʟʟ ʀᴀʀɪᴛʏ: &8[%group-color%%group-name%&8]'
- ''
- '&8ᴅʀᴀɢ ᴀɴᴅ ᴅʀᴏᴘ ᴏɴᴛᴏ ɪᴛᴇᴍ ᴛᴏ'
- '&8ᴀᴘᴘʟʏ ᴛʜɪs sᴄʀᴏʟʟ.'
black-scroll:
type: PAPER
id: 0
custom-model-data: 113
name: '&8[&d&lENCHANT&8]&f ʀᴇᴍᴏᴠᴀʟ ꜱᴄʀᴏʟʟ'
lore:
- ''
- '&fRemoves a random enchantment'
- '&ffrom an item & converts it into'
- '&fa &2%success%% &fsuccess book.'
- ''
- '&8Place this onto item to extract.'
success: 5
destroy: 95
random: true
force-glow: false
secret-dust:
type: PAPER
id: 0
custom-model-data: 104
name: '&8[&d&lENCHANT&8]&f ꜱᴇᴄʀᴇᴛ ɢᴇᴍ'
lore:
- ''
- '&7Contains: &fLucky Gem, &fMystery'
- '&fDust. &7An unidentified satchel'
- '&7of stone & dust.'
- ''
- '&7ɢᴇᴍ ʀᴀʀɪᴛʏ: &8[%group-color%%group-name%&8]'
- ''
- '&a&lCLICK &fTo open the secret gem.'
mystery-dust:
type: SULPHUR
id: 0
custom-model-data: 0
name: '&fMystery Dust'
lore:
- '&7A failed bi-product'
- '&7of Magic dust.'
- ''
- '&8➲ &8&lTRASH'
force-glow: false
settings:
shift-click: false
magic-dust:
type: PAPER
id: 0
custom-model-data: 103
name: '&8[&d&lENCHANT&8]&f &aʟᴜᴄᴋʏ ɢᴇᴍ'
lore:
- ''
- '&7Apply to an enchantment'
- '&7book to increase the rate'
- '&7of success by %group-color%%percent%%'
- ''
- '&7ɢᴇᴍ ʀᴀʀɪᴛʏ: &8[%group-color%%group-name%&8]'
- ''
- '&8ᴅʀᴀɢ ᴀɴᴅ ᴅʀᴏᴘ ᴏɴᴛᴏ ɪᴛᴇᴍ'
- '&8ᴛᴏ ᴀᴘᴘʟʏ ᴛʜɪs ʟᴜᴄᴋʏ ɢᴇᴍ.'
messages:
cannotApplyToStacked: '&f→&c Cannot be applied to stacked books'
force-glow: false
slot-increaser:
type: PAPER
id: 0
custom-model-data: 114
name: '&8[&d&lENCHANT&8]&f ꜱʟᴏᴛ ꜱᴄʀᴏʟʟ'
lore:
- ''
- '&fIncrease slots limit on an'
- '&fitem by &a+%count%'
- ''
- '&a+&7 ʀᴀʀɪᴛʏ: &8[%group-color%%group-name%&8]'
- ''
- '&8ᴅʀᴀɢ ᴀɴᴅ ᴅʀᴏᴘ ᴏɴᴛᴏ ɪᴛᴇᴍ'
- '&8ᴛᴏ ᴀᴘᴘʟʏ ᴛʜɪs sᴄʀᴏʟʟ.'
messages:
success:
- '&f→&a You have successfully increased maximum slots on item by &e%count%!'
blocktrak:
type: PAPER
id: 0
custom-model-data: 111
name: '&8[&d&lENCHANT&8]&e ʙʟᴏᴄᴋ ᴛʀᴀᴄᴋᴇʀ'
lore:
- ''
- '&7Track how many'
- '&7blocks you have mined'
- '&7with your trusty pickaxe'
- ''
- '&8ᴅʀᴀɢ ᴏɴ ᴛᴏᴘ ᴏꜰ ᴀɴᴏᴛʜᴇʀ'
- '&8ɪᴛᴇᴍ ᴛᴏ ᴀᴘᴘʟʏ ɪᴛ.'
messages:
success:
- '&f→ &7You successfully applied &8[&d&lENCHANT&8]&7 Block Tracker'
settings:
lore-display: '&8[&e⸕&8] &7ᴛʀᴀᴄᴋᴇʀ &f%stats%'
stattrak:
type: PAPER
id: 0
custom-model-data: 109
name: '&8[&d&lENCHANT&8]&c ᴘʟᴀʏᴇʀ ᴋɪʟʟ ᴛʀᴀᴄᴋᴇʀ'
lore:
- ''
- '&7Track how many foes'
- '&7you have slayed'
- '&7with your weapon'
- ''
- '&8ᴅʀᴀɢ ᴏɴ ᴛᴏᴘ ᴏꜰ ᴀɴᴏᴛʜᴇʀ'
- '&8ɪᴛᴇᴍ ᴛᴏ ᴀᴘᴘʟʏ ɪᴛ.'
messages:
success:
- '&f→&a You successfully applied &8[&d&lENCHANT&8]&a Player Kill Tracker'
settings:
lore-display: '&8[&c⚔&8] &7ᴛʀᴀᴄᴋᴇʀ &f%stats%'
force-glow: false
mobtrak:
type: PAPER
id: 0
custom-model-data: 110
name: '&8[&d&lENCHANT&8]&a ᴍᴏʙ ᴋɪʟʟ ᴛʀᴀᴄᴋᴇʀ'
lore:
- ''
- '&7Track how many mob kills'
- '&7you have with a weapon.'
- ''
- '&8ᴅʀᴀɢ ᴏɴ ᴛᴏᴘ ᴏꜰ ᴀɴᴏᴛʜᴇʀ'
- '&8ɪᴛᴇᴍ ᴛᴏ ᴀᴘᴘʟʏ ɪᴛ.'
messages:
success:
- '&f→ &aYou successfully applied &8[&d&lENCHANT&8]&a Mob Kill Tracker'
settings:
lore-display: '&8[&a⚔&8] &7ᴛʀᴀᴄᴋᴇʀ &f%stats%'
holywhitescroll:
type: PAPER
id: 0
custom-model-data: 115
name: '&8[&d&lENCHANT&8]&f ꜱᴏᴜʟʙᴏᴜɴᴅ ꜱᴄʀᴏʟʟ'
lore:
- ''
- '&7A legendary reward that can'
- '&7be applied to armor/weapons,'
- '&7gives a &a100% &7chance of not'
- '&7losing the blessed item when'
- '&7you die.'
- ''
- '&8ᴅʀᴀɢ ᴏɴ ᴛᴏᴘ ᴏꜰ ᴀɴᴏᴛʜᴇʀ ɪᴛᴇᴍ'
- '&8ᴛᴏ ᴀᴘᴘʟʏ ɪᴛ.'
messages:
applied:
- '&f→ &aYou successfully applied &8[&d&lENCHANT&8]&a ꜱᴏᴜʟʙᴏᴜɴᴅ ꜱᴄʀᴏʟʟ'
settings:
lore-display: '&b◊ ᴘʀᴏᴛᴇᴄᴛᴇᴅ'
keep-after-death: false
force-glow: false
orb:
lore: '&e%max%&f Enchantment Slots &8[&a+%increased%&8]'
weapon:
material: EYE_OF_ENDER
custom-model-data: 7
name: '&8[&d&lENCHANT&8]&f ᴇɴᴄʜᴀɴᴛᴍᴇɴᴛ ᴏʀʙ'
lore:
- '&8(ᴀᴘᴘʟʏ ꜰᴏʀ ᴡᴇᴀᴘᴏɴ)'
- ''
- '&7Orb increases the slots of'
- '&7enchantment on a weapon by'
- '&c%new%&7, up to a maximum of &e%max%'
- ''
- '&a+ &7sᴜᴄᴄᴇss ʀᴀᴛᴇ: &a%success%%'
- '&a+ &7ɪɴᴄʀᴇᴀsᴇs sʟᴏᴛs: &c%new%'
- '&a+ &7ᴍᴀxɪᴍᴜᴍ sʟᴏᴛs: &e%max%'
- ''
- '&8ᴅʀᴀɢ ᴏɴ ᴛᴏᴘ ᴏꜰ ᴀɴᴏᴛʜᴇʀ ɪᴛᴇᴍ'
- '&8ᴛᴏ ᴀᴘᴘʟʏ ɪᴛ.'
armor:
material: EYE_OF_ENDER
custom-model-data: 6
name: '&8[&d&lENCHANT&8]&f ᴇɴᴄʜᴀɴᴛᴍᴇɴᴛ ᴏʀʙ'
lore:
- '&8(ᴀᴘᴘʟʏ ꜰᴏʀ ᴀʀᴍᴏʀ)'
- ''
- '&7Orb increases the slots of'
- '&7enchantment on a weapon by'
- '&c%new%&7, up to a maximum of &e%max%'
- ''
- '&a+ &7sᴜᴄᴄᴇss ʀᴀᴛᴇ: &a%success%%'
- '&a+ &7ɪɴᴄʀᴇᴀsᴇs sʟᴏᴛs: &c%new%'
- '&a+ &7ᴍᴀxɪᴍᴜᴍ sʟᴏᴛs: &e%max%'
- ''
- '&8ᴅʀᴀɢ ᴏɴ ᴛᴏᴘ ᴏꜰ ᴀɴᴏᴛʜᴇʀ ɪᴛᴇᴍ'
- '&8ᴛᴏ ᴀᴘᴘʟʏ ɪᴛ.'
tool:
material: EYE_OF_ENDER
custom-model-data: 8
name: '&8[&d&lENCHANT&8]&f ᴇɴᴄʜᴀɴᴛᴍᴇɴᴛ ᴏʀʙ'
lore:
- '&8(ᴀᴘᴘʟʏ ꜰᴏʀ ᴛᴏᴏʟ)'
- ''
- '&7Orb increases the slots of'
- '&7enchantment on a weapon by'
- '&c%new%&7, up to a maximum of &e%max%'
- ''
- '&a+ &7sᴜᴄᴄᴇss ʀᴀᴛᴇ: &a%success%%'
- '&a+ &7ɪɴᴄʀᴇᴀsᴇs sʟᴏᴛs: &c%new%'
- '&a+ &7ᴍᴀxɪᴍᴜᴍ sʟᴏᴛs: &e%max%'
- ''
- '&8ᴅʀᴀɢ ᴏɴ ᴛᴏᴘ ᴏꜰ ᴀɴᴏᴛʜᴇʀ ɪᴛᴇᴍ'
- '&8ᴛᴏ ᴀᴘᴘʟʏ ɪᴛ.'
fishtrak:
type: FIREWORK_STAR
id: 0
custom-model-data: 0
force-glow: false
name: '&bFishTrak Creator'
lore:
- '&7Track how many fish you catch with a fishing rod'
- '&7Drag ontop of a fishing rod to apply it'
messages:
success:
- '&7You successfully applied &bFishTrak Creator'
settings:
lore-display: '&eFishTrak Fish Caught: &6%stats%'
white-scroll:
# Obtain white scroll by giving it with command "/ae giveitem <player> whitescroll"
# Should the white scroll be removed once applied enchantment fails?
delete: true
# Display in item lore
lore-display: '&a◉ ᴘʀᴏᴛᴇᴄᴛᴇᴅ'
item:
type: PAPER
id: 0
custom-model-data: 112
force-glow: false
name: '&8[&d&lENCHANT&8]&f ᴘʀᴏᴛᴇᴄᴛᴇᴅ ꜱᴄʀᴏʟʟ'
lore:
- ''
- '&bPrevents an item from being'
- '&bdestroyed due to a failed'
- '&bEnchantment Book.'
- ''
- '&8ᴅʀᴀɢ ᴏɴ ᴛᴏᴘ ᴏꜰ ᴀɴᴏᴛʜᴇʀ'
- '&8ɪᴛᴇᴍ ᴛᴏ ᴀᴘᴘʟʏ ɪᴛ.'
custom-model-data: 0
# enchanter:
# open-sound: ENDERDRAGON_WINGS
# disabled-in-worlds:
# - world_the_end
# messages:
# sound: LEVEL_UP
# right-click-to-view-enchants: true
# go-back-item:
# enabled: true
# item:
# type: NETHER_STAR
# id: 0
# custom-model-data: 0
# name: '&c&lGO BACK'
# lore: []
# keep-open: true
# inventory:
# size: 53
# name: '&fऱथलप'
# settings:
# enchanterBookLevel: ALL
# items:
# '10':
# item:
# type: BOOK
# id: 0
# custom-model-data: 18
# force-glow: true
# enchant-group: SIMPLE
# price: money:250000
# sound: ANVIL_LAND
# name: '&fय ᴍʏꜱᴛᴇʀɪᴏᴜꜱ ʙᴏᴏᴋ'
# lore:
# - ''
# - '{#dff9fb}A book with mysterious spirit,'
# - '{#dff9fb}concealed occult magic inside'
# - ''
# - '&7ʙᴜʏ ᴘʀɪᴄᴇ: &2$&a%price%'
# - '&7ʙᴏᴏᴋ ʀᴀʀɪᴛʏ: &fऄ'
# '11':
# item:
# type: BOOK
# id: 0
# custom-model-data: 19
# force-glow: true
# enchant-group: UNIQUE
# sound: ANVIL_LAND
# price: money:500000
# name: '&aय ᴍʏꜱᴛᴇʀɪᴏᴜꜱ ʙᴏᴏᴋ'
# lore:
# - '{#dff9fb}A book with mysterious spirit,'
# - '{#dff9fb}concealed occult magic inside'
# - ''
# - '&7ʙᴜʏ ᴘʀɪᴄᴇ: &2$&a%price%'
# - '&7ʙᴏᴏᴋ ʀᴀʀɪᴛʏ: &fअ'
# '12':
# item:
# type: BOOK
# id: 0
# custom-model-data: 20
# force-glow: true
# enchant-group: ELITE
# price: money:1000000
# sound: ANVIL_LAND
# name: '&bय ᴍʏꜱᴛᴇʀɪᴏᴜꜱ ʙᴏᴏᴋ'
# lore:
# - ''
# - '{#dff9fb}A book with mysterious spirit,'
# - '{#dff9fb}concealed occult magic inside'
# - ''
# - '&7ʙᴜʏ ᴘʀɪᴄᴇ: &2$&a%price%'
# - '&7ʙᴏᴏᴋ ʀᴀʀɪᴛʏ: &fआ'
# '14':
# item:
# type: BOOK
# id: 0
# custom-model-data: 21
# force-glow: true
# enchant-group: ULTIMATE
# price: money:3000000
# sound: ANVIL_LAND
# name: '&eय ᴍʏꜱᴛᴇʀɪᴏᴜꜱ ʙᴏᴏᴋ'
# lore:
# - '{#dff9fb}A book with mysterious spirit,'
# - '{#dff9fb}concealed occult magic inside'
# - ''
# - '&7ʙᴜʏ ᴘʀɪᴄᴇ: &2$&a%price%'
# - '&7ʙᴏᴏᴋ ʀᴀʀɪᴛʏ: &fइ'
# '15':
# item:
# type: BOOK
# id: 0
# custom-model-data: 22
# force-glow: true
# enchant-group: LEGENDARY
# price: souls:40000000
# sound: ANVIL_LAND
# name: '&6य ᴍʏꜱᴛᴇʀɪᴏᴜꜱ ʙᴏᴏᴋ'
# lore:
# - ''
# - '{#dff9fb}A book with mysterious spirit,'
# - '{#dff9fb}concealed occult magic inside'
# - ''
# - '&7ʙᴏᴏᴋ ʀᴀʀɪᴛʏ: &fई'
# - '&c&lUNOBTAINABLE'
# '16':
# item:
# type: BOOK
# id: 0
# custom-model-data: 23
# force-glow: true
# enchant-group: FABLED
# price: souls:400000000000
# sound: ANVIL_LAND
# name: '&dय ᴍʏꜱᴛᴇʀɪᴏᴜꜱ ʙᴏᴏᴋ'
# lore:
# - ''
# - '{#dff9fb}A book with mysterious spirit,'
# - '{#dff9fb}concealed occult magic inside'
# - ''
# - '&7ʙᴏᴏᴋ ʀᴀʀɪᴛʏ: &fउ'
# - '&c&lUNOBTAINABLE'
# '28':
# item:
# type: BLACK_STAINED_GLASS_PANE
# id: 0
# custom-model-data: 99
# force-glow: false
# sound: ANVIL_USE
# player-command:
# - tinkerer
# name: '&fओ &fᴛɪɴᴋᴇʀᴇʀ - ᴍᴇɴᴜ'
# lore:
# - ''
# - '{#dff9fb}Convert your enchant'
# - '{#dff9fb}books into Secret Gems'
# - '{#dff9fb}and Experience Bottles'
# - ''
# - '&7ऑ&7 Open tinkerer menu'
# '29':
# item:
# type: BLACK_STAINED_GLASS_PANE
# id: 0
# custom-model-data: 99
# force-glow: false
# sound: ANVIL_USE
# player-command:
# - tinkerer
# name: '&fओ &fᴛɪɴᴋᴇʀᴇʀ - ᴍᴇɴᴜ'
# lore:
# - ''
# - '{#dff9fb}Convert your enchant'
# - '{#dff9fb}books into Secret Gems'
# - '{#dff9fb}and Experience Bottles'
# - ''
# - '&7ऑ&7 Open tinkerer menu'
# '30':
# item:
# type: BLACK_STAINED_GLASS_PANE
# id: 0
# custom-model-data: 99
# force-glow: false
# sound: ANVIL_USE
# player-command:
# - tinkerer
# name: '&fओ &fᴛɪɴᴋᴇʀᴇʀ - ᴍᴇɴᴜ'
# lore:
# - ''
# - '{#dff9fb}Convert your enchant'
# - '{#dff9fb}books into Secret Gems'
# - '{#dff9fb}and Experience Bottles'
# - ''
# - '&7ऑ&7 Open tinkerer menu'
# '37':
# item:
# type: BLACK_STAINED_GLASS_PANE
# id: 0
# custom-model-data: 99
# force-glow: false
# sound: ANVIL_USE
# player-command:
# - tinkerer
# name: '&fओ &fᴛɪɴᴋᴇʀᴇʀ - ᴍᴇɴᴜ'
# lore:
# - ''
# - '{#dff9fb}Convert your enchant'
# - '{#dff9fb}books into Secret Gems'
# - '{#dff9fb}and Experience Bottles'
# - ''
# - '&7ऑ&7 Open tinkerer menu'
# '38':
# item:
# type: BLACK_STAINED_GLASS_PANE
# id: 0
# custom-model-data: 99
# force-glow: false
# sound: ANVIL_USE
# player-command:
# - tinkerer
# name: '&fओ &fᴛɪɴᴋᴇʀᴇʀ - ᴍᴇɴᴜ'
# lore:
# - ''
# - '{#dff9fb}Convert your enchant'
# - '{#dff9fb}books into Secret Gems'
# - '{#dff9fb}and Experience Bottles'
# - ''
# - '&7ऑ&7 Open tinkerer menu'
# '39':
# item:
# type: BLACK_STAINED_GLASS_PANE
# id: 0
# custom-model-data: 99
# force-glow: false
# sound: ANVIL_USE
# player-command:
# - tinkerer
# name: '&fओ ᴛɪɴᴋᴇʀᴇʀ - ᴍᴇɴᴜ'
# lore:
# - ''
# - '{#dff9fb}Convert your enchant'
# - '{#dff9fb}books into Secret Gems'
# - '{#dff9fb}and Experience Bottles'
# - ''
# - '&7ऑ&7 Open tinkerer menu'
ALCHEMIST
# '31':
# item:
# type: BLACK_STAINED_GLASS_PANE
# id: 0
# custom-model-data: 99
# force-glow: false
# sound: ARROW_HIT
# player-command:
# - alchemist
# name: '&fऒ ᴀʟᴄʜᴇᴍɪsᴛ - ᴍᴇɴᴜ'
# lore:
# - ''
# - '{#dff9fb}Combine two enchants'
# - '{#dff9fb}books or lucky stones'
# - '{#dff9fb}into a better one.'
# - ''
# - '&7ऑ&7 Open alchemist menu'
# '32':
# item:
# type: BLACK_STAINED_GLASS_PANE
# id: 0
# custom-model-data: 99
# force-glow: false
# sound: ARROW_HIT
# player-command:
# - alchemist
# name: '&fऒ ᴀʟᴄʜᴇᴍɪsᴛ - ᴍᴇɴᴜ'
# lore:
# - ''
# - '{#dff9fb}Combine two enchants'
# - '{#dff9fb}books or lucky stones'
# - '{#dff9fb}into a better one.'
# - ''
# - '&7ऑ&7 Open alchemist menu'
# '33':
# item:
# type: BLACK_STAINED_GLASS_PANE
# id: 0
# custom-model-data: 99
# force-glow: false
# sound: ARROW_HIT
# player-command:
# - alchemist
# name: '&fऒ ᴀʟᴄʜᴇᴍɪsᴛ - ᴍᴇɴᴜ'
# lore:
# - ''
# - '{#dff9fb}Combine two enchants'
# - '{#dff9fb}books or lucky stones'
# - '{#dff9fb}into a better one.'
# - ''
# - '&7ऑ&7 Open alchemist menu'
# '34':
# item:
# type: BLACK_STAINED_GLASS_PANE
# id: 0
# custom-model-data: 99
# force-glow: false
# sound: ARROW_HIT
# player-command:
# - alchemist
# name: '&fऒ ᴀʟᴄʜᴇᴍɪsᴛ - ᴍᴇɴᴜ'
# lore:
# - ''
# - '{#dff9fb}Combine two enchants'
# - '{#dff9fb}books or lucky stones'
# - '{#dff9fb}into a better one.'
# - ''
# - '&7ऑ&7 Open alchemist menu'
# '40':
# item:
# type: BLACK_STAINED_GLASS_PANE
# id: 0
# custom-model-data: 99
# force-glow: false
# sound: ARROW_HIT
# player-command:
# - alchemist
# name: '&fऒ ᴀʟᴄʜᴇᴍɪsᴛ - ᴍᴇɴᴜ'
# lore:
# - ''
# - '{#dff9fb}Combine two enchants'
# - '{#dff9fb}books or lucky stones'
# - '{#dff9fb}into a better one.'
# - ''
# - '&7ऑ&7 Open alchemist menu'
# '41':
# item:
# type: BLACK_STAINED_GLASS_PANE
# id: 0
# custom-model-data: 99
# force-glow: false
# sound: ARROW_HIT
# player-command:
# - alchemist
# name: '&fऒ ᴀʟᴄʜᴇᴍɪsᴛ - ᴍᴇɴᴜ'
# lore:
# - ''
# - '{#dff9fb}Combine two enchants'
# - '{#dff9fb}books or lucky stones'
# - '{#dff9fb}into a better one.'
# - ''
# - '&7ऑ&7 Open alchemist menu'
# '42':
# item:
# type: BLACK_STAINED_GLASS_PANE
# id: 0
# custom-model-data: 99
# force-glow: false
# sound: ARROW_HIT
# player-command:
# - alchemist
# name: '&fऒ ᴀʟᴄʜᴇᴍɪsᴛ - ᴍᴇɴᴜ'
# lore:
# - ''
# - '{#dff9fb}Combine two enchants'
# - '{#dff9fb}books or lucky stones'
# - '{#dff9fb}into a better one.'
# - ''
# - '&7ऑ&7 Open alchemist menu'
# '43':
# item:
# type: BLACK_STAINED_GLASS_PANE
# id: 0
# custom-model-data: 99
# force-glow: false
# sound: ARROW_HIT
# player-command:
# - alchemist
# name: '&fऒ ᴀʟᴄʜᴇᴍɪsᴛ - ᴍᴇɴᴜ'
# lore:
# - ''
# - '{#dff9fb}Combine two enchants'
# - '{#dff9fb}books or lucky stones'
# - '{#dff9fb}into a better one.'
# - ''
# - '&7ऑ&7 Open alchemist menu'
# '46':
# item:
# type: BLACK_STAINED_GLASS_PANE
# id: 0
# custom-model-data: 99
# force-glow: false
# sound: ARROW_HIT
# player-command:
# - enchants
# name: '&fत ᴇɴᴄʜᴀɴᴛ ɪᴛᴇᴍ ɪɴꜰᴏ'
# lore:
# - ''
# - '{#dff9fb}Here you can view the'
# - '{#dff9fb}Information on what'
# - '{#dff9fb}mystic enchantment does'
# - '{#dff9fb}what so you have a'
# - '{#dff9fb}clear idea of how it works'
# - ''
# - '&7ऑ&7 Open enchant items shop'
# '47':
# item:
# type: BLACK_STAINED_GLASS_PANE
# id: 0
# custom-model-data: 99
# force-glow: false
# sound: ARROW_HIT
# player-command:
# - enchants
# name: '&fत ᴇɴᴄʜᴀɴᴛ ɪᴛᴇᴍ ɪɴꜰᴏ'
# lore:
# - ''
# - '{#dff9fb}Here you can view the'
# - '{#dff9fb}Information on what'
# - '{#dff9fb}mystic enchantment does'
# - '{#dff9fb}what so you have a'
# - '{#dff9fb}clear idea of how it works'
# - ''
# - '&7ऑ&7 Open enchant items shop'
# '48':
# item:
# type: BLACK_STAINED_GLASS_PANE
# id: 0
# custom-model-data: 99
# force-glow: false
# sound: ARROW_HIT
# player-command:
# - enchants
# name: '&fत ᴇɴᴄʜᴀɴᴛ ɪᴛᴇᴍ ɪɴꜰᴏ'
# lore:
# - ''
# - '{#dff9fb}Here you can view the'
# - '{#dff9fb}Information on what'
# - '{#dff9fb}mystic enchantment does'
# - '{#dff9fb}what so you have a'
# - '{#dff9fb}clear idea of how it works'
# - ''
# - '&7ऑ&7 Open enchant items shop'
# '49':
# item:
# type: BLACK_STAINED_GLASS_PANE
# id: 0
# custom-model-data: 99
# force-glow: false
# sound: ARROW_HIT
# player-command:
# - enchants
# name: '&fत ᴇɴᴄʜᴀɴᴛ ɪᴛᴇᴍ ɪɴꜰᴏ'
# lore:
# - ''
# - '{#dff9fb}Here you can view the'
# - '{#dff9fb}Information on what'
# - '{#dff9fb}mystic enchantment does'
# - '{#dff9fb}what so you have a'
# - '{#dff9fb}clear idea of how it works'
# - ''
# - '&7ऑ&7 Open enchant items shop'
# '50':
# item:
# type: BLACK_STAINED_GLASS_PANE
# id: 0
# custom-model-data: 99
# force-glow: false
# sound: ARROW_HIT
# player-command:
# - enchants
# name: '&fत ᴇɴᴄʜᴀɴᴛ ɪᴛᴇᴍ ɪɴꜰᴏ'
# lore:
# - ''
# - '{#dff9fb}Here you can view the'
# - '{#dff9fb}Information on what'
# - '{#dff9fb}mystic enchantment does'
# - '{#dff9fb}what so you have a'
# - '{#dff9fb}clear idea of how it works'
# - ''
# - '&7ऑ&7 Open enchant items shop'
# '51':
# item:
# type: BLACK_STAINED_GLASS_PANE
# id: 0
# custom-model-data: 99
# force-glow: false
# sound: ARROW_HIT
# player-command:
# - enchants
# name: '&fत ᴇɴᴄʜᴀɴᴛ ɪᴛᴇᴍ ɪɴꜰᴏ'
# lore:
# - ''
# - '{#dff9fb}Here you can view the'
# - '{#dff9fb}Information on what'
# - '{#dff9fb}mystic enchantment does'
# - '{#dff9fb}what so you have a'
# - '{#dff9fb}clear idea of how it works'
# - ''
# - '&7ऑ&7 Open enchant items shop'
# '52':
# item:
# type: BLACK_STAINED_GLASS_PANE
# id: 0
# custom-model-data: 99
# force-glow: false
# sound: ARROW_HIT
# player-command:
# - enchants
# name: '&fत ᴇɴᴄʜᴀɴᴛ ɪᴛᴇᴍ ɪɴꜰᴏ'
# lore:
# - ''
# - '{#dff9fb}Here you can view the'
# - '{#dff9fb}Information on what'
# - '{#dff9fb}mystic enchantment does'
# - '{#dff9fb}what so you have a'
# - '{#dff9fb}clear idea of how it works'
# - ''
# - '&7ऑ&7 Open enchant items shop'
destroy:
enabled: true
destroy-item: true
chances:
random: true
success: 20
destroy: 80
destroy-if-fail:
enabled: true
# Confirmation inventory for enchanter payments
# Confirm or deny the transaction, acts like 2-step confirmation
confirmation-inventory:
enabled: true
name: '&fऱधलब'
accept:
material: BLACK_STAINED_GLASS_PANE
damage: 5
custom-model-data: 99
name: '{#00d52a}Accept Transaction'
lore:
- ''
- '&7Cost: &f%price% %paymentType%'
cancel:
material: BLACK_STAINED_GLASS_PANE
damage: 14
custom-model-data: 99
name: '{#e55039}Cancel Transaction'
lore:
- '&8Click cancel action'
armor-switching:
enabled: true
sound: LEVEL_UP
armorSkullsSwitching: false # true
enchantment-book:
anvil-application: false
drag-drop-application: true
item:
type: BOOK
id: 0
custom-model-data: 0
force-glow: false
name: '&8[%group-color%%group-name%&8] %group-color%%enchant-no-color% &n%level%'
lore:
- ''
- '&7❖ {#ff99ff}%description%'
- ''
- '{#eb2f06}ᴅᴇꜱᴛʀᴜᴄᴛɪᴏɴ ʀᴀᴛᴇ: &f%destroy%%'
- '{#00cc00}ꜱᴜᴄᴄᴇꜱꜱɪᴏɴ ʀᴀᴛᴇ: &f%success%%'
- ''
- '&8ᴅʀᴀɢ ᴀɴᴅ ᴅʀᴏᴘ ᴏɴᴛᴏ ɪᴛᴇᴍ'
- '&8ᴛᴏ ᴇɴᴄʜᴀɴᴛ: &n%applies-to%'
applies-groups:
MISC_HELMETS:
- CARVED_PUMPKIN
SKULL_ITEM: []
settings:
grindstones-remove-custom-enchants: true
organizeEnchantsOnItems: true
lore-organize-mode: 2
custom-enchants-cause-glow: false
use-legacy-potions-system: true
fortune-works-on-iron-gold: false
steal-money:
message-enabled: false
combo-limit: 5
trench-autoadd-items: false
trench-works-with-more-drops: false
renametag-enchanted-only: true
itemnametag-max-name-length: 32
trench-do-all-durab: true
lower-destroy-with-magic-dust: true
enable-combo-for-mobs: true
clear-potion-effects-on-quit: true
ae-market-enabled: false
use-numbers: false
activate-non-armor-in-armor-slots: false
held-effect-static-cross-update: false
use-experimental-damage: false
trench-blacklist:
- COAL_ORE
- COPPER_ORE
- IRON_ORE
- GOLD_ORE
- LAPIS_ORE
- REDSTONE_ORE
- DIAMOND_ORE
- EMERALD_ORE
- NETHER_QUARTZ_ORE
- NETHER_GOLD_ORE
- ANCIENT_DEBRIS
- DEEPSLATE_COAL_ORE
- DEEPSLATE_COPPER_ORE
- DEEPSLATE_IRON_ORE
- DEEPSLATE_GOLD_ORE
- DEEPSLATE_LAPIS_ORE
- DEEPSLATE_REDSTONE_ORE
- DEEPSLATE_DIAMOND_ORE
- DEEPSLATE_EMERALD_ORE
trench-whitelist: []
veinmine-whitelist:
- COAL_ORE
- COPPER_ORE
- IRON_ORE
- GOLD_ORE
- LAPIS_ORE
- REDSTONE_ORE
- DIAMOND_ORE
- EMERALD_ORE
- NETHER_QUARTZ_ORE
- NETHER_GOLD_ORE
- ANCIENT_DEBRIS
- DEEPSLATE_COAL_ORE
- DEEPSLATE_COPPER_ORE
- DEEPSLATE_IRON_ORE
- DEEPSLATE_GOLD_ORE
- DEEPSLATE_LAPIS_ORE
- DEEPSLATE_REDSTONE_ORE
- DEEPSLATE_DIAMOND_ORE
- DEEPSLATE_EMERALD_ORE
enchantment-world-blacklist: []
# - Galatic
holy-whitescrolls-world-blacklist:
- no_holywhitescrolls_world
fly-world-blacklist:
- Galatic
open-enchanter-by-right-clicking-enchantment-table: false
stems-count-as-trees: false
enchants-debug-mode: false
apply-cooldown: 20
whitescroll-material-blacklist:
- STONE
souls-per-kill: 1
trench-optimization:
automaticallyDetect: true
lava-walker-radius: 2
water-walker-radius: 2
collect-souls-from-mobs: false
showFirstLevel: true
heal-check: true
use-worldguard-fly-flag: true
custom-drops-from-spawners: false
miningSouls:
enabled: false
chance: 20
bow-full-power: true
lore-descriptions:
enabled: false
display: '%group-color%* &8%description%'
held-check-frequency: 5
give-mcmmo-with-custom-block-breaks: false
held-shift-cross-update: true
allow-place-of-armor-block: true
collect-souls-from-players: false
right-click-triggers-on-off-hand: false
respect-player-placed-blocks: true
break-block-effect-blacklist:
- SPAWNER
- AIR
- LAVA
- WATER
- CAULDRON
- BEDROCK
minecraft-stats-blocks-broken-count: true
fishingSouls:
enabled: true
chance: 20
armor-items:
helmet:
- HEAD
- SKULL_ITEM
- SKULL
- PLAYER_HEAD
- CREEPER_HEAD
- DRAGON_HEAD
- ZOMBIE_HEAD
- NETHERITE_HELMET
- DIAMOND_HELMET
- GOLD_HELMET
- IRON_HELMET
- CHAINMAIL_HELMET
- LEATHER_HELMET
- TURTLE_SHELL
- PUMPKIN
- CARVED_PUMPKIN
- TURTLE_HELMET
- FEATHER
chest-plate:
- CHEST
- NETHERITE_CHESTPLATE
- DIAMOND_CHESTPLATE
- GOLD_CHESTPLATE
- IRON_CHESTPLATE
- CHAINMAIL_CHESTPLATE
- LEATHER_CHESTPLATE
- ELYTRA
- LEATHER
leggings:
- LEGS
- DIAMOND_LEGGINGS
- NETHERITE_LEGGINGS
- GOLD_LEGGINGS
- IRON_LEGGINGS
- CHAINMAIL_LEGGINGS
- LEATHER_LEGGINGS
- PAPER
boots:
- FEET
- DIAMOND_BOOTS
- NETHERITE_BOOTS
- GOLD_BOOTS
- IRON_BOOTS
- CHAINMAIL_BOOTS
- LEATHER_BOOTS
- EGG
version: 1.0
Config.yml
Similar to https://github.com/GC-spigot/AdvancedEnchantments/issues/3972. Will handle all this there. Compatibility needs to be added
Describe the bug
AE Replaces Lore when applied on mmoitem
How to reproduce
Grab an mmoitem with a custom fancy lore and then apply any ce on it.
Screenshots / Videos
No response
"/ae plinfo" link
https://paste.md-5.net/exiwoyewes
Server Log
No response