GDACollab / Malisense

GDACollab's 2024 Mock Studio game
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Village Moodboards / Concept Art #27

Open pyromaniac3 opened 10 months ago

pyromaniac3 commented 10 months ago

Important Notes:

Your Task: [Choose One or Both :D]

Deadline:

References

More Pitch Art if you want to look at it Visual Pitch Written Pitch

If you have any questions ask in the Malisense discord server's QNA and make sure to label your question under art!!

Good luck! and have fun <3

TheJPerson commented 10 months ago

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Concept for a Village NPC; Gives rewards for relics

Lore Concept: Lost all senses during the event that turned the old city into the Dungeons, but kept their humanity. Communicates through writing or a form of telepathy, and can sense when relics are nearby due to connection to the dungeons.

alittlewightfox commented 10 months ago

I've assigned myself to this task- Elia Zuerlein

TheJPerson commented 10 months ago

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Village Church Concept

Notes: -Entrance to Dungeon potentially connected to Church? -Heavy connection with death and the senses -Possibly an NPC outside who gives you back lost items? -Village possibly uses starker, red-tinted colors to contrast the cool colors of the dungeon

pyromaniac3 commented 10 months ago

Here's a reference for what the village scene will be like as an example from darkest dungeon Image

essentially designs goal is to have a static image of our village, with different NPC's at each building to then be able to point and click to talk to. For future concept reference.

Picture like Deponia here with just NPC's sort of existing around in case someone doesn't know what I mean by point and click Image

MikeMci00 commented 10 months ago

https://github.com/GDACollab/Malisense/issues/27#issuecomment-1897821518

slburch commented 10 months ago

Hello :] Savvy Burch, assigning myself to environment stuff discord: z0ruas

alittlewightfox commented 10 months ago

Putting the idea here so there is a record of it, still workshopping it though. I thought it would be more interesting to have the crypt keeper be a fancy eccentric women as opposed to a man. I'll workshop a bit to give her more design links to the clergy.

As opposed to her appear old it can be hinted with her dialogue. I want to make her design white and feathery (maybe angel-like or bird-like) Just thought it would be a more fun take

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ronan-tsoi commented 10 months ago

i like this concept actually, i agree about the clergy/necromancy thing there's obviously tweaking that needs to be done but it would be cool to make her a weird wacky woman

Carmencing commented 10 months ago

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Carmencing commented 10 months ago

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TheJPerson commented 10 months ago

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My Crypt Keeper concept (inspired by other person's concept)

Some notes: -mourner motif (dark clothes, veil, etc) -most of face obscured; implies a sense of ethereality -spider lily clip on veil as a motif of death and revival (fits with red color pallet of the overworld and the theme of them resurrecting the PC when they die)

ronan-tsoi commented 10 months ago

FYI I don't think we're going to be able to finalize designs for specific NPCs until the end of S2 (especially since writing won't be finishing their concepts for them until S2 too), and in particular with the crypt keeper we should definitely keep in mind how we are going to approach designs for the other NPCs i.e. the clergy before adding any super specific details.

alittlewightfox commented 9 months ago

Mayor Concept

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TheJPerson commented 9 months ago

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Rough village layout

slburch commented 9 months ago

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Rough village layout

i like it! very nice composition and framing. we should totally build on this

ronan-tsoi commented 9 months ago

Rough village layout

This is really cool! we can definitely combine some of the ideas from this with the other village layout concept we have, I especially like the church looming in the distance. however it's important to keep in mind that we only have one screen for the village GUI and so everything that can be interacted with by the player needs to be a physical icon they can select (i.e. the mayor's house shouldn't be off screen unless there is something else present in the composition that represents him)

TheJPerson commented 9 months ago

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Layout concept + rough design of Village Fool/Paranoid

Notes: -Lots of protective symbols in design -Probably gonna redesign (and more fully design), but expression is both fearful and accusatory when talking to PC -Standing beside fountain/statue in middle of village