Based on this reference sheet for the player, create an in-game sprite that's ready to implement in Unity and ready for 2D rigging.
NUMBER OF PEOPLE ON TASK
Minimum: one person
Maximum: two people
How to make your sprite ready for 2D Rigging:
Your job is to make the programmers and animators easier when importing your sprite!
Separate your sprite from the most important joints in different layers, this includes:
Head / Neck
Shoulders
Wrists
Separate Items of clothing
(If you really want to be detail-oriented) Hands/Fingers for precise movements
Anything else that you see fit
If you have different states of a character (ie, different expressions, closed fist vs open hand, etc, you can have a separate layer
Please please please, label your layers. This is incredibly important for programmers / animators to distinguish what part of the body is what when putting in the bones.
( GIF below is a sample sprite that Gloria made for demonstration purposes - MAKE A BETTER ONE LOL )
Submission:
When submitting your sprite, please PROVIDE A PSD FILE (not png!)
When saving as a PSD file, make sure ALL OF YOUR LAYERS ARE VISIBLE (even if it looks like there are some parts overlapping each other)
Put it in the drive fools here
Your Task + IMPORTANT INFORMATION! :
NUMBER OF PEOPLE ON TASK
How to make your sprite ready for 2D Rigging:
( GIF below is a sample sprite that Gloria made for demonstration purposes - MAKE A BETTER ONE LOL )
Submission:
Deadline:
February 23th
Reference Docs