Open skysfalling opened 1 year ago
This task has been updated to include 3 stages of generation for each scene. Each individual stage should have an arbitrary variable that determines the height and length of each chunk in the level.
EXTRA EXTRA Implement DynamicChunkLoading.cs that will hide and show specific chunks based on Camera Position
Create a new Generation Style in GroundGenerationManager.
This style will generate sinewave-like hills with random heights.
make sure that the generation ends at the right point still