SUGGESTION: map all of these values to variables, either w/ a general difficulty scaler value (as to not have so many variables)
or w/ min & max variables (that scale based on on the "Level" int)
What the design doc says specifically:
Orders will have a minimum amount of 3 ingredients, however the chances of getting orders with that few will decrease with each
Level 1 -
Medium chance: 3-4 ingredients
Level 2 -
Low chance: 3 ingredients
Medium chance: 5 ingredients
High chance: 4 ingredients
Level 3 -
Low chance: 3-4 ingredients
Medium chance: 6 ingredients
High chance: 5 ingredients
Orders will have a variable maximum amount of ingredients changing with each level:
Level 1 - Maximum of 4 ingredients
Level 2 - Maximum of 5 ingredients
Level 3 - Maximum of 6 ingredients
Orders cannot have more than 2 of each ingredient
alter the order progression to change besed on the "Level Int" in Game Manager
Changes (from design doc) https://docs.google.com/document/d/1Mdi5T3HaJYIqWUIDwCmDGg7n2lqNEDBsUd-W5CQp3Hc/edit
SUGGESTION: map all of these values to variables, either w/ a general difficulty scaler value (as to not have so many variables) or w/ min & max variables (that scale based on on the "Level" int)
What the design doc says specifically:
Orders will have a minimum amount of 3 ingredients, however the chances of getting orders with that few will decrease with each Level 1 -
Orders will have a variable maximum amount of ingredients changing with each level: Level 1 - Maximum of 4 ingredients Level 2 - Maximum of 5 ingredients Level 3 - Maximum of 6 ingredients Orders cannot have more than 2 of each ingredient