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[Taco] Customer Bark Implementation
#290
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itspebbleboy
opened
1 year ago
itspebbleboy
commented
1 year ago
BASICS: if a customer exit dialogue == true
after they receive their taco they'll move to a spot (ideally not covered by other customers)
then they'll say their dialogue (speech bubble will pop up)
they'll stay there for the duration of x taco submissions for exit dia == true || false
leave in a random direction (layers need to work out tho, if a customer is leaving in the direction of one currently talking tho) THINGS TO NOTE:
a new customer cannot be assigned exit dialogue if there's currently a customer w/ exit dialogue talking
the customers do not have legs (just torso, head, arms) (however shouldn't matter cuz the customer window doesn't show a lot)
the customer window doesn't show a lot (there isn't a lot of space)
dialogue is dependent on both species & score SOMETHING THAT WOULD BE NICE: speech bubbles scaling based on amount of text
BASICS: if a customer exit dialogue == true