Create a function inside of LightingManager.cs that switches an element in the sky between 4 different variants ( one for each sky state : morning , midday, evening, night ) This sprite/image change should happen based on the timeOfDay slider. Gold Star if you can 'alpha fade' the images in/out.
Choose from the following sky elements to implement: clouds, stars, moon
The proper assets can be found in the Drive in the Art/CURRENT ASSETS folder.
/ .... /
Update(){
// based on time of day (0 -> 1)
if (timeOfDay < 0.25) {
cloudSprites[0].SetActive();
}
else if()
}```
Create a function inside of LightingManager.cs that switches an element in the sky between 4 different variants ( one for each sky state : morning , midday, evening, night ) This sprite/image change should happen based on the timeOfDay slider. Gold Star if you can 'alpha fade' the images in/out.
Choose from the following sky elements to implement: clouds, stars, moon
The proper assets can be found in the Drive in the Art/CURRENT ASSETS folder.