GDC-WM / 2DGame2021

Has a very nice backend structure but no real gameplay (yet?)
MIT License
1 stars 1 forks source link

Demo Level Design #1: Layout and spritesheet #16

Open BlastWind opened 3 years ago

BlastWind commented 3 years ago

Design the demo level, I recommend the following workflow for this task: 1) Make map background tile spritesheet (create map background assets) Random example: image 2) Make a level using these tile sprites using a tile based level editor (Tiled might be a good tool for this) Example of a map: image

Elaboration: Let's only make the background of level 1 in this issue. The background should be tiled based. While, obviously, the actors are not bounded by the idea of "grid".

cyber-rose commented 3 years ago

https://drive.google.com/file/d/18VfesKQdIkE92Td2KsATsm6k6wlVGmPJ/view?usp=drivesdk

cyber-rose commented 3 years ago

I don’t know if that link worked, but I uploaded a pdf with a possible map of the tunnels for the game. (To help with level design)