Design the demo level, I recommend the following workflow for this task:
1) Make map background tile spritesheet (create map background assets)
Random example:
2) Make a level using these tile sprites using a tile based level editor (Tiled might be a good tool for this)
Example of a map:
Elaboration:
Let's only make the background of level 1 in this issue. The background should be tiled based. While, obviously, the actors are not bounded by the idea of "grid".
Design the demo level, I recommend the following workflow for this task: 1) Make map background tile spritesheet (create map background assets) Random example: 2) Make a level using these tile sprites using a tile based level editor (Tiled might be a good tool for this) Example of a map:
Elaboration: Let's only make the background of level 1 in this issue. The background should be tiled based. While, obviously, the actors are not bounded by the idea of "grid".