GDQuest / game-sprites

A library of Free game assets to prototype your games
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Figure out the art direction/guidelines #2

Open NathanLovato opened 6 years ago

NathanLovato commented 6 years ago

Let's get the conversation started on the art direction. The keywords are simplicity and clarity: the art shouldn't take too long to create, update or extend. And it should be consistent.

We got started this morning with @guilhermehto, as he's working on UI tutorials :

image

NathanLovato commented 6 years ago

Just updated, organized the UI kit to create some kind of baseline for the project:

image

image

That's for organization. Then I think it's best to build as we go and iterate over the design. We'll be using the assets we make at gdquest in tutorials so we can see if everything works well in Godot (and share the Godot projects back). We should check that the designs aren't too hard to work with in the engine - thus keep things simple. The UI above should work as nine-patches no problem.

Here's the interface in Inkscape format:

InterfaceColorful.zip