GDQuest / godot-new-features-v3.1

Tutorial series and demos to learn the new features in Godot 3.1
MIT License
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GDScript: optional static typing #17

Closed NathanLovato closed 5 years ago

NathanLovato commented 5 years ago

We wrote the optional static typing page in gdscript in the official manual. This is going to be the corresponding video tutorial.

Explain the difference between static and dynamic types, the advantages and drawbacks of each (reuse slide/explanation from the GDScript intro tutorial: https://youtu.be/UcdwP1Q2UlU?t=733). Here we can link to the gdscript intro video Use the docs article: https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/static_typing.html

henriiquecampos commented 5 years ago

What's the scope of the issue? Is making a new presentation like in the GDScript intro tutorial in the scope, or the reuse is more about referencing the intro video to setup the ground?

NathanLovato commented 5 years ago

The idea is to make a pretty complete, hands-on lesson about static typing. How to get type hint completion, showing error reporting etc.

@guilhermehto didn't you make a video tutorial about that already? I'm not sure anymore. If you did already, we should just double check if there's anything new, or ways to add to the video.

guilhermehto commented 5 years ago

No, I only wrote the first version of the article :)