GDQuest / godot-new-features-v3.1

Tutorial series and demos to learn the new features in Godot 3.1
MIT License
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3d: Importing scenes from Blender 2.8 #26

Open NathanLovato opened 5 years ago

NathanLovato commented 5 years ago

Show how to work with the Gltf 2.0 exporter to export a scene from Blender, including animation, and import and use it in Godot.

Also mention that you can use the FBX format alternatively, or use the Blender to Godot exporter addon.

Imported scenes can only be inherited from. Discuss the need for strict naming conventions and organizing your .blend file with collections? Ask someone who has experience with that for advice. Show how to inherit the scene in Godot, make a change, but also reimport from blender without breaking the project.

Use our 3d animated mannequin, mannequiny.

NathanLovato commented 4 years ago

There are some limitations and known issues with export, still today. Especially with animated characters and complex rigs.

NathanLovato commented 4 years ago

iFire recommends to use Gltf2 export in Blender 2.81 with Godot 3.2. You must use the Principled BSDF shader in Blender for the materials to export to Godot - that's what Godot's main material is compatible with.