Closed NathanLovato closed 3 weeks ago
This is an issue with Godot's type system, in some cases, types can cause memory leaks.
Running Godot with the verbose option:
Leaked instance: GDScriptNativeClass:555 Leaked instance: GDScript:18650 - Resource name: Path: res://src/GSAITargetAcceleration.gd
This happens when types reference themselves. We had that in Mannequiny: https://github.com/GDQuest/godot-3d-mannequin/issues/30
This is an issue with Godot's type system, in some cases, types can cause memory leaks.
Running Godot with the verbose option:
This happens when types reference themselves. We had that in Mannequiny: https://github.com/GDQuest/godot-3d-mannequin/issues/30