GDQuest / learn-gdscript

Learn Godot's GDScript programming language from zero, right in your browser, for free.
https://gdquest.github.io/learn-gdscript/
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Suggestions (Lesson 1 - Lesson 14) #671

Closed assertchris closed 2 years ago

assertchris commented 2 years ago

These are some things that stand out for me, in the lessons, that might be improved upon. Feel free to check the issues you'd like me to work on, and leave the ones that you want me to ignore.

General

Lesson 2

Lesson 3

Lesson 5

Lesson 6

Lesson 7

Lesson 10

Lesson 11

Lesson 12

Lesson 14

NathanLovato commented 2 years ago

First note block was rendered not at full width. After expanded it, it became full width.

This I've seen only with Godot 3.5, it seems like a bug introduced by Godot 3.5. We could add it to the "port to Godot 3.5" issue.

NathanLovato commented 2 years ago

“No script parser class in exported app” has no details, and suggests reporting the error. Is this expected? We might need to document how to install this.

Yeah, you need a custom Godot build to be able to compile at runtime and get GDScript parse errors. We should definitely document that, I'll make an issue

NathanLovato commented 2 years ago

M1 Mac, when in fullscreen, cmd + tabbing to another screen leaves the app in fullscreen mode, and it hangs when returning

Is this a Safari browser issue or desktop Mac? Any errors when it hangs?

assertchris commented 2 years ago

Is this a Safari browser issue or desktop Mac? Any errors when it hangs?

Desktop (macOS 12.6), app running in debug mode, in Godot 3.5.x

Xananax commented 2 years ago

This is a very cool list, but I'd rather we move it somewhere where items can be commented on individually such as Coda. The retained items can then be brought back as issues or improvements here.

assertchris commented 2 years ago

Let's close this for now. The list is in Coda if we want to pursue any of the non-content points; and the content points have all been addressed now.