Closed csebleder closed 2 weeks ago
I might be wrong in my statement, so pleaser correct me if I am.
But AFAIK, the compiler only shoutout precise error logs on predefined errors, AKA: Code that does not pass the Checks
Also, I'm not sure if GDScript is capable of handling the cell.y<board_size.y
syntax since cell was not declared anywhere, nor a part of a loop, but I guess we will need confirmation of someone inside the development team to confirm
@csebleder, did you run the app from the Godot editor? Or was it the Windows build from itch.io?
If it's the former, the behavior is normal - as mentioned in the readme, it's not meant to be followed from Godot. If it's the latter, this might well be linked to #864. Can you reproduce the issue from the browser version? https://gdquest.github.io/learn-gdscript/
Probably same issue as #961 (multiple while loops). Fix -> https://github.com/GDQuest/learn-gdscript/pull/999
This was fixed by https://github.com/GDQuest/learn-gdscript/pull/999
I know it's not the goal here but when i try to set the x coordinate using while loop the program gives an error that says the script verifier didn't catch.
To Reproduce Steps to reproduce the bug:
Expected behavior Explaining the reason of the error or saying it's not the wanted action.
2023-05-17-23-37.log