A repository to talk about GDQuest at large, guidelines, etc. all in one place. This is where public discussions that don't belong to a specific repository go.
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Overview of the components-based character movement demo #24
Give an overview of the concepts behind the components version of the final demo for chapter 1 in Make Professional 2D Games with Godot.
This doesn't need to be a step-by-step tutorial: the goal of this tutorial is to explain the pattern, its advantages, and its drawbacks.
This video will be available for free on YouTube. The States (stateful) version of the demo, on the other hand, is only available in the course.
Give an overview of the concepts behind the components version of the final demo for chapter 1 in Make Professional 2D Games with Godot. This doesn't need to be a step-by-step tutorial: the goal of this tutorial is to explain the pattern, its advantages, and its drawbacks. This video will be available for free on YouTube. The States (stateful) version of the demo, on the other hand, is only available in the course.