Closed mxsdev closed 2 years ago
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Hi @charburgx! 👋 This submission has been moved to a PR as part of our submission pipeline. Please continue the submission process on this page. A few commands can be used there, use !update <Link to your zipped extension>
to update the extension in the PR, and !merge
to merge changes from the main branch into your PR. Thanks again for your submission!
Description
This is a basic volume falloff, implemented by lerp'ing based on the distance between a "source" and a "target."
This is for the platformer example.
How to use the extension
Can be used when you want to have a sound louder the closer you are to it.
Note
You'll notice that the expressions for the actions are one-liners. This was to avoid using variables where they are unnecessary.
I am not super familiar with the protocol for GDevelop extensions, so if we'd rather create a few variables in the extension to make the extension's actions more readable, let me know :)
Checklist
Example
Platformer_v_1_0_2.zip
Extension file
VolumeFalloff.json.zip