GDi4K / unreal-openland

Landscape AutoMaterial for UnrealEngine with some related Tools for RVT, etc.
MIT License
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OpenLand Multi Biome Support #20

Open arunoda opened 3 years ago

arunoda commented 3 years ago

Here we allow users to create biomes manually & we provide some nodes to do it.

christiangruber commented 3 years ago
arunoda commented 3 years ago

Thanks, @christiangruber for the feedback. Let's discuss.

Base Layers that come to my mind. Ground/Dirt, Grass, Grass Dry, Desert, Beach, Beach with Wet Effect!, same for river beds. You also have different materials in river beds depending on the biome. In general, cold/alpine, lush/grasslands, tropical/subtropical, desert, beach/wet slopes!

I'm not going to add these biomes (auto layers) by default. We will have one or two biomes. (auto, beach) But then, OpenLand exposes some simple material functions to create these biomes.


Yes, noise can be added in between layers. That's a good suggestion.


I'm not sure about the heightfield blend, could you tell me a bit more about it.