GDi4K / unreal-openland

Landscape AutoMaterial for UnrealEngine with some related Tools for RVT, etc.
MIT License
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Introduce Adaptive Performance Tools. #27

Open arunoda opened 3 years ago

arunoda commented 3 years ago

This is based on Unity's adaptive performance system: https://youtu.be/d5O4Uw6gPBI

They do this by looking at some device-specific metrics. But we can do something similar by looking at the FPS values.

Then if the current framerate is below the target framerate, we can update some parameters in OpenLand and reach the target framerate.