Open arunoda opened 3 years ago
This is based on Unity's adaptive performance system: https://youtu.be/d5O4Uw6gPBI
They do this by looking at some device-specific metrics. But we can do something similar by looking at the FPS values.
FPS
Then if the current framerate is below the target framerate, we can update some parameters in OpenLand and reach the target framerate.
This is based on Unity's adaptive performance system: https://youtu.be/d5O4Uw6gPBI
They do this by looking at some device-specific metrics. But we can do something similar by looking at the
FPS
values.Then if the current framerate is below the target framerate, we can update some parameters in OpenLand and reach the target framerate.