GDi4K / unreal-openland

Landscape AutoMaterial for UnrealEngine with some related Tools for RVT, etc.
MIT License
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Tiling problem with release 1.13.0 #30

Open delebash opened 3 years ago

delebash commented 3 years ago

I just downloaded the new update and opened the default map. I flew down a bit from the mountain and this is what I see.

UE4Editor_qRvntob8bA
arunoda commented 3 years ago

I guess it's the Specular thing. Try changing specular values. Anyway, I am going to do another fix. So, we don't need to touch that again.

Let me know, if this bug still exists.

arunoda commented 3 years ago

Actually, this issue exists for a while. The landscape is not smooth too. If you sculpt it a bit with a smooth brush, this will go away. The new light angle & specular values make things look bad.

delebash commented 3 years ago

Is this something that can be fixed without having to smooth the landscape?

arunoda commented 3 years ago

We can we have tweak some normals or some clever specular management. I'm on it. Will tackle on that.

delebash commented 3 years ago

I just tested the TextureVariation to fix tiling in my UDS integration and it works well as far as I can tell.