GDi4K / unreal-openland

Landscape AutoMaterial for UnrealEngine with some related Tools for RVT, etc.
MIT License
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Get rid of the yCoCg color space for RVTs #51

Closed arunoda closed 2 years ago

arunoda commented 2 years ago

This color space causes some issues with some textures. It is also a bit too heavy on the VRAM. Now we use the default color space. We also do not use the RVT mask channel (which is used for grass). Instead, we are using the specular channel & generating specular values on-demand based on the roughness.