GDi4K / unreal-openland

Landscape AutoMaterial for UnrealEngine with some related Tools for RVT, etc.
MIT License
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Crashing on UE5.3 #71

Open ScandiumArsenid opened 11 months ago

ScandiumArsenid commented 11 months ago

When trying to open the default or optimized theme, the engine crashes. Other themes work fine.

Photogad commented 7 months ago

+1

Ekalu commented 6 months ago

Try creating a new Material instance for Openland. This is how I got it to work.

harry1931 commented 5 months ago

Create new instance won't fix crash if you turn on the smart mask function, It seems there is some Attributes compability issue within MF_OL_Smart_Mask debug mask. My workaround for now

  1. Find and Open /Content/OpenLand/Core/Materials/Functions/MF_OL_Smart_Mask
  2. Find Debug Mask session, bypass the MatLayerBlend_OverrideBaseColor, connect Input Material node directly to Material Redirector node(which means no debug mask function for SM for now)
  3. Save the MF and try reopen the Default openland instance, now it should opened without crash.