Closed billgarlic closed 7 years ago
I'll have a look. at least the editor should open, and GPP is working fine (I think), or Gallilio be more upset
I found the source of the problem and fixed it.
KK will die if no statics are initialized.
You can use this version: https://github.com/GER-Space/Kerbal-Konstructs/releases/tag/0.9.8.9
until I release a new Beta, or manually edit a configFile of some Statics and replace the "CelestialBody = Kerbin" with "CelestialBody = Earth" or "CelestialBody = HomeWorld" (which is true)
I have a new Verison which contains the real bugfix: https://github.com/GER-Space/Kerbal-Konstructs/releases/tag/0.9.9.9
Things appear to be working with he latest 0.9.9.9c build. I believe you can close this bug. Thanks for your help.
There was a bug back in December that is reported as fixed but here is a report on an issue I found yesterday:
I have a clean install of 1.2.2. I installed RealSolarSystem via CKAN (so it gets the dependencies) and manually installed the latest KK and KSC Floodlights. They do not appear. When I attempt to use Ctrl-K in the launch view (trying to find them to re position them), nothing appears. The mod window itself on the main screen does come up, but Ctrl-K does not work there either.
I removed the RSS directories and dependencies without changing anything else and KK works fine. I can go to the launch view and hit Ctrl-K and am able to move the Floodlight towers around.
So the only thing in place causing the failure is the core RSS needs which includes: Real Solar System 12.0.0 Module Manager 2.7.6 Kopernicus 1.2.2-5 Modular Flight Integrator 1.2.4.0 Textures (8192 size)
No other mods installed.