GLServers / GLD

Great Light Desert - Operation: Revive
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General To-Do #36

Closed Joannou1 closed 9 years ago

Joannou1 commented 9 years ago

For organizing priorities and clearing my cluttered thought process...

Todo: Working on a temporary main spawn until Blu3 can finish his up! Copy over armour stands to noob spawn Code RP not to RP into towns. Fix DKLib code so noteblock player works done.. you have no idea how hard this was Configure McMMO to specs Fix gringotts myself cause the dev is dead or something was able to pinpoint source of lag (resolving offline players via web request)... dev fixed issue.. all good

6/5: Completed work on a custom lore tracker Set up all in-game ranks, inheritance, prefixes and ladder structure Moved over noob spawn, integrated Fixed RP to not murder you Added a custom thing to warp you back up if you fall in spawn pit

5/30: Amount of random structures should be fine, I'll add a couple more random ones and finalize the design.

5/24: Need more custom structures that spawn in randomly.. I made about 8, but there needs more so you don't keep seeing the same thing. -Wells, mysterious objects, 'goodies' (contains a valuable block), dead trees, broken houses, ruins, etc

-Set up build server with current map gen.


Plugin Stuff

5/30:

-Clean up / merge issues -Fix Stackable Mobs exploit -Install and configure new death message plugin

-Finalize map -"new" map for build server, move current world into secondary world so we can start integrating the spawn / noobspawn into the final map. -Find a fix for Gringotts lag. -Configure McMMO to match discussed rates and stuff.

Oldish:

-Look at GLD's current plugins and decide which critical ones to add. (Find most up to date versions) Create fresh configs for all GLD plugins and migrate settings over -Create corresponding databases for each plugin that uses SQL. (^^ McMMO configurations TBD.. Install Vote stuff and configure later) -Install / Configure stuff from misc post. -Attempt to configure any new plugins by going over it with others. -Create corresponding databases for each plugin that uses SQL. -Copy over random bukkit/spigot/etc configs over.


TerrainControl

-Copy over current configuration and start tweaking -Discuss ore ratios, island biome rarity, types of random structures/things and their rarities, etc. -Get help designing new random structures? -Start configuring world to these specs. (This will probably take all day to finish TC stuff)

Joannou1 commented 9 years ago

Most terrain control stuff is done, took a bit more than a day lol. But now that that's out of the way, gotta get the build server up so we can finish up map features/structures.

Joannou1 commented 9 years ago

Finished with migrating GLD plugins and configuring them nice and freshly. My brains, ow.

Will do rest of plugins posted in the Github after rest.

Kerrus commented 9 years ago

Can you put a list of the currently installed plugins? Maybe we can go through and prune some of them, god knows we should probably trim the list a little bit. There's so much shit that isn't needed as much anymore, and other stuff we should honestly phase out.

Joannou1 commented 9 years ago

Here's new GLD's plugins: 53b02

Current: 5b38d

Kladdkaka commented 9 years ago

Remove AntiCommandTab and replace it with the anti tab setting in spigot.yml, remove headdrops & headgrabber and replace with this http://dev.bukkit.org/bukkit-plugins/player-heads/

Joannou1 commented 9 years ago

Done and done. (Kinda sorta configured player heads, tested it, works.. may need tweaking on mob drop chances)

Joannou1 commented 9 years ago

Updated list, see 5/30 section.. Most old stuff has been crossed out cause it's done.

Once the map is finalized then we can really start getting into all the main 'issues'

Joannou1 commented 9 years ago

Updated list, lots of custom plugin work done.. Map has been finalized and we're beginning to set it up the spawns and get everything in place.