GLServers / GLD

Great Light Desert - Operation: Revive
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Map features #6

Closed Joannou1 closed 9 years ago

Joannou1 commented 9 years ago

If you've seen the Titan world, you've seen that it has A LOT of random structures and random objects that pepper the world and make it fun to explore.

I'll be using some items from the same pack, but if anyone wants to help with unique rare features, feel free to make an object in SP or wherever and leave a screenshot here.

(Map feature files are BO2's)

TyJcksn commented 9 years ago

Maybe make the main map smaller, that way players can find other towns and actually be able to raid.

Joannou1 commented 9 years ago

I think smaller map would be a good idea for many reasons. It would also encourage use of the nexus more as resources get depleted on the main map.

Joannou1 commented 9 years ago

So, initial map is code named Mojave. Map will be 10k x 10k, which is about 9 smaller than our 30k x 30k map. The name was actually just a coincidence, the Mojave desert is actually about 9 times smaller than the Kalahari (current map name).

Anyways, I'll be doing TC stuff tomorrow, think you could get some people to work on random map items/features?

Need: -More vegetation (If possible different cactus formations, dead trees, etc) -Abandoned huts/houses/wells -A few odd/mysterious structures that look decorative and will spawn rarely. -Anything else you think would make sense and add to the environment.

Joannou1 commented 9 years ago

All map features are looking good, we don't really need a ton in all reality. I'll finalize it later and move it onto build so we can work in the spawns into the permenant position and build from there.

Note to self, do not forget #5 - reduction in gold gen rates.

Joannou1 commented 9 years ago

Map finalized, completely rendered and checked for errors. All looks good.

Starting to integrate the spawns and stuff into it now!