Open publixsubfan opened 2 years ago
Enables support for configurable line width in our modern OpenGL mode, by drawing them as quads which are expanded in the vertex shader.
Credits go to Matt DesLauriers for "Drawing Lines is Hard", from which most of the shader additions were adapted from.
Enables support for configurable line width in our modern OpenGL mode, by drawing them as quads which are expanded in the vertex shader.
Credits go to Matt DesLauriers for "Drawing Lines is Hard", from which most of the shader additions were adapted from.