Open jtristano opened 1 year ago
GLVis uses SDL2, so the question of adding support for space mouse is if SDL2 detects the device and then what type of SDL_*
events it generates, so we can process them in various places, e.g. here: https://github.com/GLVis/glvis/blob/c2e621cb042cc0950fc4bc1472a1410bfcbe36bf/lib/sdl.cpp#L362 here: https://github.com/GLVis/glvis/blob/c2e621cb042cc0950fc4bc1472a1410bfcbe36bf/lib/sdl_main.cpp#L188 and probably other places.
One can probably add potential event candidates to the big switch
in the method SdlMainThread::DispatchSDLEvents()
with a print statement to see what events are generated by the device. The potential candidates are most likely the following SDL events: https://github.com/libsdl-org/SDL/blob/9237f8edc16c88028a6de5514196fb798c4a0f5c/include/SDL_events.h#L113-L133
I know that onshape supports space mouse. Can glvis also support space mouse, especially in live mode within the browser?