GMDevinity / FloodIssues

Issuetracker for Devinity Floodmod
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RPG Changes #553

Open Lime1248 opened 5 years ago

Lime1248 commented 5 years ago

The current RPG is used to inflict both impact damage and fire damage to take down boats in the beginning of the game by most players who have it. I'd like to propose a few changes that would make it more strategically used.

CounterCraftz commented 5 years ago
  1. With Donkie's new unwelding mechanic I agree that this should be brought back, it wouldn't be hard for me to do since all I need to do is uncomment the lines that prevents this

  2. Yeah, even if the prop's HP is full the unweld chance is still ridiculously high. I think having the unweld chance take into effect if the HP is below 25/50% would encourage people to preserve the explosives

CounterCraftz commented 5 years ago

@Lime1248 what do you propose the ignition time should be? The burntime is currently at 14 seconds

There's also BlastRadius, IgnitionRadius and IgniteChance if you think something needs to be changed about that as well (Currently at 300, 250 and 100 respectively)

Lime1248 commented 5 years ago

@CounterCraftz After giving it some thought, players would usually have to extinguish the fire even if a few props are lit regarding any change in Ignite Chance. With the recent test changes in damage increase and non-penetration, I see burntime being halved from 14 to 7 most fitting at the moment if we also take my mentioned unwelding modification as a factor. Hopefully this would make it more strategically used, but at the same time as useful and satisfying to use as the other RPG.