GMatrixGames / JsonAsAsset

Unreal Engine plugin to allow conversion between JSON to Unreal Engine.
MIT License
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Usmap has invalid version #46

Open Ljzd-PRO opened 1 week ago

Ljzd-PRO commented 1 week ago
[CORE] Initializing globals, and provider..
[Provider] Found config folder: C:\Users\mcdha\Documents\Unreal Projects\BC_PD\Config
[UserSettings] Mappings: C:/Users/mcdha/Downloads/FModel/Bodycam.usmap
[UserSettings] Archive Directory: C:/Program Files/Bodycam
[UserSettings] Unreal Versioning: GAME_UE5_2
Unhandled exception. CUE4Parse.UE4.Exceptions.ParserException: Usmap has invalid version (3)
   at CUE4Parse.MappingsProvider.Usmap.UsmapParser..ctor(FArchive archive) in D:\Portnite\5.3\FortniteGame\Plugins\JsonAsAsset\JsonAsAsset\ExternalSource\CUE4Parse\CUE4Parse\MappingsProvider\Usmap\UsmapParser.cs:line 35
   at CUE4Parse.MappingsProvider.Usmap.UsmapParser..ctor(Stream data, String name) in D:\Portnite\5.3\FortniteGame\Plugins\JsonAsAsset\JsonAsAsset\ExternalSource\CUE4Parse\CUE4Parse\MappingsProvider\Usmap\UsmapParser.cs:line 24
   at CUE4Parse.MappingsProvider.Usmap.UsmapParser..ctor(String path, String name) in D:\Portnite\5.3\FortniteGame\Plugins\JsonAsAsset\JsonAsAsset\ExternalSource\CUE4Parse\CUE4Parse\MappingsProvider\Usmap\UsmapParser.cs:line 23
   at CUE4Parse.MappingsProvider.UsmapTypeMappingsProvider.Load(String path) in D:\Portnite\5.3\FortniteGame\Plugins\JsonAsAsset\JsonAsAsset\ExternalSource\CUE4Parse\CUE4Parse\MappingsProvider\UsmapTypeMappingsProvider.cs:line 11
   at CUE4Parse.MappingsProvider.FileUsmapTypeMappingsProvider..ctor(String path) in D:\Portnite\5.3\FortniteGame\Plugins\JsonAsAsset\JsonAsAsset\ExternalSource\CUE4Parse\CUE4Parse\MappingsProvider\FileUsmapTypeMappingsProvider.cs:line 14
   at Globals.Initialize() in D:\Portnite\5.3\FortniteGame\Plugins\JsonAsAsset\JsonAsAsset\ExternalSource\LocalFetch\Controllers\JsonAsAssetController.cs:line 151
   at Program.<Main>$(String[] args) in D:\Portnite\5.3\FortniteGame\Plugins\JsonAsAsset\JsonAsAsset\ExternalSource\LocalFetch\Program.cs:line 7
   at Program.<Main>(String[] args)

But FModel can successfully load the game files using the same Usmap with same GAME_UE5_2 version setting.

Ljzd-PRO commented 1 week ago

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