When building ruptures in MixedRuptureSetBuilder, jump azimuth is sometimes calculated incorrectly because the azimuth calculation algorithm does not take the correct subduction layout (rows and columns) into account. We want this to be fixed.
We might be able to modify SingleStrandRuptureTreeNavigator to overwrite rupture navigation behaviour in order to fix this.
Part of #300
When building ruptures in
MixedRuptureSetBuilder
, jump azimuth is sometimes calculated incorrectly because the azimuth calculation algorithm does not take the correct subduction layout (rows and columns) into account. We want this to be fixed.We might be able to modify
SingleStrandRuptureTreeNavigator
to overwrite rupture navigation behaviour in order to fix this.