Closed theenergici closed 1 year ago
Why instead of creating a new event, the GameOverHidder just subscribes to the ones already existing?: TimerManagerMonoBehaviour.OnTimeFinished and BossAngerManager.OnAngryGameOver KISS principle in action
Why instead of creating a new event, the GameOverHidder just subscribes to the ones already existing?: TimerManagerMonoBehaviour.OnTimeFinished and BossAngerManager.OnAngryGameOver KISS principle in action
i mean, was thinking on the principle that we could re use the event if we ever need it. although considering we are at the tail end of the project probably would've been better.
when game over occurs the tutorial manager is set as inactive. the pause logic and implementation is better to do in a separate issue since it can be implemented using the same logic as the ESC key button(in #115 )