the player need to familiarize themselves with our gameplay and the different types of characters, the actions and the events that can happen in the game.
Maybe some kind of special script can be designed to pop up some dialogue to explain thing to the player.
or a instructions/ how to play menu can be added to simply not tell the player in game but outside of the cycle and they can decide to read this on their own or simply ignore it.
We have to decide how to implement it and later do it.
Description
the player need to familiarize themselves with our gameplay and the different types of characters, the actions and the events that can happen in the game. Maybe some kind of special script can be designed to pop up some dialogue to explain thing to the player. or a instructions/ how to play menu can be added to simply not tell the player in game but outside of the cycle and they can decide to read this on their own or simply ignore it.
We have to decide how to implement it and later do it.