we have extra animations for the hits we have. This issue would be to select a different animation depending on where the character was hit. The use of multiple hitboxes could be a solution or vector math to determine the position of the camera with respect to the character.
again this is an optional issue that could make the game feel a bit more dynamic but is not necessary
a suggestion was to use the extra script that was developed for the arm hitboxes and just give it a variable to determine the side which it represents.
Description
we have extra animations for the hits we have. This issue would be to select a different animation depending on where the character was hit. The use of multiple hitboxes could be a solution or vector math to determine the position of the camera with respect to the character. again this is an optional issue that could make the game feel a bit more dynamic but is not necessary a suggestion was to use the extra script that was developed for the arm hitboxes and just give it a variable to determine the side which it represents.