GPSnoopy / BelgianChocolateDuke3D

Chocolate Duke Nukem 3D
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[Bug] inacurrate reverb #15

Open SpelzR2 opened 1 week ago

SpelzR2 commented 1 week ago

With version 2022.07.27 I've encountered inaccurate reverb effects in ChocolateDuke3D. The samples were made at the start of Episode 1 Level 4 in the sunken submarine. While reverb / reflections are present in this source port, they sound nothing like the original.

DOS reverb / reflections: dosreverb.zip

ChocolateDuke3D reverb / reflections: chocoreverb.zip

GPSnoopy commented 1 week ago

Similar to #16 , what sound hardware did you use for the DOS recordings? Or did you use an emulator?

I don't think I changed much compared to the original project https://github.com/fabiensanglard/chocolate_duke3D

Though I did delete a lot of files related to other, but unused, sounds backends. I can totally believe that:

SpelzR2 commented 1 week ago

I've used DosBox-X because I don't own a DOS-machine anymore. From what I remember when I've played the shareware version back in the 90's is that DosBox sounds how I've experienced it in the past. The reverb sounds correct in Eduke32 / Rednukem, in Raze it's completely missing (already reported that bug). I've checked DosBox-X configurations and then configured Duke3D with Soundblaster, set to 16bit and 44khz with max. voices.