Closed DoomPenguin9 closed 2 months ago
Probably the same issue for me, using AMDVLK 2022.Q1.1;
In the loading screen of Horizon Zero Dawn where the game is presumably pre-compiling shaders, RAM and some swap filled up completely in seconds (I have 32GB RAM), and the game crashed after a few seconds.
Same behaviour in overwatch, during the pre-compiling fase, game crashed.
Not to mention that the pre-compiling takes ages on my AMD Ryzen 9 5950X, which has 32 logical cores, with only like 20-30% of those being used as well.
I have pretty much the same issue as @RicArch97 but in Monster Hunter World with. 32 GB RAM full in seconds during pre-compilation in the loading-screen. The compilation is pretty quick though but always results in a live lock of the system before completion.
Now a comparison of RAM usage. The game was started at 40s and killed in the first graph, so I don't run into a live lock situation.
I guess https://github.com/GPUOpen-Drivers/AMDVLK/issues/230 is basically the same problem.
There is a memory leak in Far Cry 6. By the time I load into the map and I can actually play the game, pretty much all of my RAM is full, and the performance is extremely poor as a consequence of that.![2022-01-02_21-31](https://user-images.githubusercontent.com/85156713/147890126-5e6ca4e1-756a-4c51-a9f8-59d8e87450d5.png)
This does not happen with RADV. Screenshot with RADV for comparison:
System: OS: Arch Linux Kernel: 5.15.12-zen1-1-zen CPU: Ryzen 7 5800X GPU: RX 6700XT AMDVLK version: 2021.Q4.3 WINE Version: wine-tkg-staging-fsync-git 7.0rc3.r1.g440e5eee-326 VKD3D version: vkd3d-proton(git-c0a3fa8)