Closed ms178 closed 1 year ago
This still reproduces with the current AMDVLK. Is there an ETA for a fix?
This still reproduces with the current AMDVLK. Is there an ETA for a fix?
Could you help verify it with AMDVLK v-2022.Q4.2?
@WenqingLiAMD I'd love to test that, but Battlefield 1 is broken right now on Linux due to an incompatibility between the new EA web app and Proton. Nevertheless, as the new AMDVLK release notes mentioned a fixed rendering issue in Battlefield 1, I thought that it meant this issue, but I will check that to make sure, once the mentioned issue with the EA web app is resolved.
RADV and AMDVLK both now make use of anisotropic filtering for single level images according to a Mesa developer, leading to very noticeable texture rendering issue in Battlefield 1. I first reported this issue to Mesa right after their implementation landed in Mesa-git (see https://gitlab.freedesktop.org/mesa/mesa/-/issues/5753 with more screenshots and the comment from the Mesa dev), but during testing I found that AMDVLK is also affected. I tried DX11 and DX12 (via DXVK and VKD3D-Proton), both render pathes show the issue.
The Mesa dev thinks it is a bug of the game and works on a workaround. I hope it can also be worked around in AMDVLK.
My GPU is a Vega 56. Tested with AMDVLK v-2021.Q4.3