Closed Blisto91 closed 5 months ago
Got notified that the difference in dxvk between 32 and 64bit is that for the former dxvk.trackPipelineLifetime
is set to true. Running with DXVK_CONFIG="dxvk.trackPipelineLifetime = True
will make 64bit apitrace crash too.
As a extra note if it suddenly stops crashing then clean the shader cache.
Ignore. This showed to be a dxvk issue afterall Fixed via https://github.com/doitsujin/dxvk/commit/65373792d2918fc7ce81d30d4da0b77cc6ceb527
While testing a issue in Disney Pixar Cars i noticed that amdvlk (v-2024.Q1.3) will crash when the game starts if the use of
VK_EXT_graphics_pipeline_library
is enabled in dxvk. GPL can withDXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary = False"
This is tested on a 7950x iGPU and latest dxvk master.https://drive.proton.me/urls/GPMGWHA2VW#5xV0rX4gLjF4 Replaying the trace above with 32bit apitrace will make it crash with
64bit apitrace will not show the issue and AMD radv or Nvidia are also fine.