Closed ruiminzhao closed 11 months ago
Thanks. Why is skipping the sample coverage masking really the right thing to do in this case? If the PS ends up running at sample rate, wouldn't it make sense to apply the masking with pixelShaderRate == 1
?
Thanks. Why is skipping the sample coverage masking really the right thing to do in this case? If the PS ends up running at sample rate, wouldn't it make sense to apply the masking with
pixelShaderRate == 1
?
Oh....my mistake here. Now I have updated the code. Thanks for your correction!
…nSampleMask in patchFsBuiltInInputImport()
There is a concer case in a application scenario: