Please before merging the pull request check if everything in the documentation is fine.
A friend of mine tried to install this, but he does not have any idea of git, that is why i made the script
And i have a question, in the .patch all the path points to the com.unity.render-pipelines.universal folder, but in my friend unity project the folder has a version at the end, like: com.unity.render-pipelines.universal@12.x.x (was incompatible cause the version) and the only place i find that folder, was in library/PackageCache/.
So what the script does is go from the root of the unity project to library/PackageCache/ folder, then searches for all the folders that start with com.unity.render-pipelines.universal and temporarily renames them while applying the patch.
If there is something wrong with this behavior, tell me, so I can fix it. because the truth is, i hardly know unity and therefore I do not know if I apply the patch well.
Please before merging the pull request check if everything in the documentation is fine.
A friend of mine tried to install this, but he does not have any idea of git, that is why i made the script
And i have a question, in the .patch all the path points to the
com.unity.render-pipelines.universal
folder, but in my friend unity project the folder has a version at the end, like:com.unity.render-pipelines.universal@12.x.x
(was incompatible cause the version) and the only place i find that folder, was inlibrary/PackageCache/
.So what the script does is go from the root of the unity project to
library/PackageCache/
folder, then searches for all the folders that start withcom.unity.render-pipelines.universal
and temporarily renames them while applying the patch.If there is something wrong with this behavior, tell me, so I can fix it. because the truth is, i hardly know unity and therefore I do not know if I apply the patch well.