GPUOpen-Effects / FidelityFX-FSR2

FidelityFX Super Resolution 2
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Unreal Engine 5.0.2 Crash #31

Open ghost opened 2 years ago

ghost commented 2 years ago

Assertion failed: PassInputs.PostDOFTranslucencyResources.IsValid() [File:C:\ue\msattert\unrealengine_plugin_dev\FSR2-500\FSR2\HostProject\Plugins\FSR2\Source\FSR2TemporalUpscaling\Private\FSR2TemporalUpscaler.cpp] [Line: 714]

UnrealEditor_FSR2TemporalUpscaling!FFSR2TemporalUpscaler::AddPasses() [C:\ue\msattert\unrealengine_plugin_dev\FSR2-500\FSR2\HostProject\Plugins\FSR2\Source\FSR2TemporalUpscaling\Private\FSR2TemporalUpscaler.cpp:714] UnrealEditor_Renderer!AddPostProcessingPasses() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\PostProcess\PostProcessing.cpp:607] UnrealEditor_Renderer!FDeferredShadingSceneRenderer::Render() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:3313] UnrealEditor_Renderer!RenderViewFamily_RenderThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4101] UnrealEditor_Renderer!::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4352] UnrealEditor_Renderer!TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily'::46'::FDrawSceneCommandName, >::DoTask() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:193] UnrealEditor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily'::46'::FDrawSceneCommandName, > >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:975] UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:753] UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:642] UnrealEditor_Core!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2115] UnrealEditor_RenderCore!RenderingThreadMain() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:380] UnrealEditor_RenderCore!FRenderingThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:527] UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:146]

ghost commented 2 years ago

Happens when I open my character blueprint viewport with FSR enabled in editor viewport

ghost commented 2 years ago

image

OdinVex commented 2 years ago

I have issues simply compiling it, it can't seem to find symbols despite this being a uplugin copy-over.