Open BartmanAbyss opened 2 years ago
File: src/ffx-fsr2-api/shaders/ffx_fsr2_callbacks_glsl.h, lines 247 and 250, specify r32f as texture format, however this should be r16f. This caused the SPD pass not working on a well-known console platform. Changing this fixed the issue.
src/ffx-fsr2-api/shaders/ffx_fsr2_callbacks_glsl.h
r32f
r16f
probably a good idea to merge PR #26.
File:
src/ffx-fsr2-api/shaders/ffx_fsr2_callbacks_glsl.h
, lines 247 and 250, specifyr32f
as texture format, however this should ber16f
. This caused the SPD pass not working on a well-known console platform. Changing this fixed the issue.