Hi,I implemented an OffScreen version of FSR2 using Vulkan.
for developers and researchers who don't want to do all these coding stuffs, all you need is to feed a few color textures ,motion vector and depth textures,it will work.
I captured some screen textures from UE4,and I want them to work with FSR2,for anyone who is under my circumstance,I think this kind of off-screen version will be needed
Hi,I implemented an OffScreen version of FSR2 using Vulkan. for developers and researchers who don't want to do all these coding stuffs, all you need is to feed a few color textures ,motion vector and depth textures,it will work.
I captured some screen textures from UE4,and I want them to work with FSR2,for anyone who is under my circumstance,I think this kind of off-screen version will be needed