Report both DEPTH_INFINITE and DEPTH_INVERTED as present, even though the messages are sent from the else statement of the if(inverseDepth) condition, meaning DEPTH_INVERTED can't possibly be present. In addition, the second one reports DEPTH_INFINITE which is not guaranteed either.
The lines:
https://github.com/GPUOpen-Effects/FidelityFX-FSR2/blob/master/src/ffx-fsr2-api/ffx_fsr2.cpp#L316 https://github.com/GPUOpen-Effects/FidelityFX-FSR2/blob/master/src/ffx-fsr2-api/ffx_fsr2.cpp#L322
Report both DEPTH_INFINITE and DEPTH_INVERTED as present, even though the messages are sent from the else statement of the
if(inverseDepth)
condition, meaning DEPTH_INVERTED can't possibly be present. In addition, the second one reports DEPTH_INFINITE which is not guaranteed either.