DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur
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typo in TressFXRenderer.cpp : srDesc.Texture1D used for a texture2d in #17
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vlj closed 8 years ago
At line https://github.com/GPUOpen-Effects/TressFX/blob/master/amd_tressfx/src/TressFXRenderer.cpp#L251 the Texture1D union selector is used while the resource is a 2D texture. Since the binary representation matches it doesn't really matter but I think it wasn't intended.