Open kostenickj opened 5 years ago
I second this. I just lost some time wondering how my .tfx importer was broken when in fact there is a hair near the front of the ratboy mohawk with a weird "kink" at the end. An fbx with the hairs exported as nurbs curves could be useful. Or even the maya file. License doesn't have to be MIT if there's some complication of ownership between Humber College / students / AMD.
I was in contact with AMD about that and it is stuck due to licensing issues. Unfortunately I cannot share with assets I made because they are modified AMD assets
I figured it was either an oversight or licensing. Thanks for clearing that up!
I'm working on a custom engine integration, recreating the demo scene. It would be great if you could provide the source for ratboy, like you did in tressfx v3 sample models. I need an asset that i know will work rather than making my own during initial integration.
Please and thanks!