GPUOpen-LibrariesAndSDKs / BlenderUSDHydraAddon

This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.
Apache License 2.0
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is this project still active?? #277

Open manjithahhu20 opened 1 year ago

bnagirniak commented 1 year ago

Hello, yes, it was postponed for some time, because we worked on integration of Hydra render engine into Blender directly https://projects.blender.org/blender/blender/pulls/104712. Now this project reimplemented as new Blender render addon as RPR delegate for Hydra render engine.

squinonescolon commented 11 months ago

Hi, Just to be clear, is this the equivalent to a Houdini stage? if we want to bring in USD references, compose USD inside Blender 4.0 and export USD modified layers this is the addon to use? We don't need anything else?

bnagirniak commented 11 months ago

Hello, no, it's not equivalent to a Houdini stage, there is no USD nodegraph. This is Hydra render engine with RPR delegate inside. USD nodegraph was here in previous versions: https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraAddon/releases/tag/v1.1.8 but it works with older Blender versions 2.93 - 3.4

squinonescolon commented 11 months ago

Thanks for the prompt reply. Is the USD nodegraph coming back to the project for current versions of Blender(4.0)? I think a nodegraph is what would make Blender a first class citizen in USD land, and would very much hope that happens.

DagerD commented 11 months ago

There are several tickets where you can read discussions on this question: https://projects.blender.org/blender/blender/issues/100569 https://projects.blender.org/blender/blender/issues/100367 https://projects.blender.org/blender/blender/issues/68933

squinonescolon commented 11 months ago

Thanks so much. Let's hope for a great implementation.