Open GuDuJian-J-Zhang opened 1 year ago
Hi,
This technique indeed relies on hardware-accelerated ray tracing.
You can find more details in our technical report as well as GDC presentation.
Hi,
This technique indeed relies on hardware-accelerated ray tracing.
You can find more details in our technical report as well as GDC presentation.
That disappointing. I was thinking this runs without the RT cores.
Hi,
This technique indeed relies on hardware-accelerated ray tracing.
You can find more details in our technical report as well as GDC presentation.
All right. thanks for your reply
Hi, This technique indeed relies on hardware-accelerated ray tracing. You can find more details in our technical report as well as GDC presentation.
That disappointing. I was thinking this runs without the RT cores.
maybe we can use SDF. While the name may also needs to be changed as "SDFGI", which may same as GoDot's stuff
https://github.com/GPUOpen-LibrariesAndSDKs/Capsaicin/blob/7e3beea447e396ca97cc6a49e766c04b25d602e3/src/core/src/render_techniques/gi10/gi10.comp#L991