GPUOpen-LibrariesAndSDKs / Capsaicin

AMD ARR team rendering framework
MIT License
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Is This Technique rely on real time ray-tracing #6

Open GuDuJian-J-Zhang opened 1 year ago

GuDuJian-J-Zhang commented 1 year ago

https://github.com/GPUOpen-LibrariesAndSDKs/Capsaicin/blob/7e3beea447e396ca97cc6a49e766c04b25d602e3/src/core/src/render_techniques/gi10/gi10.comp#L991

gboisse commented 1 year ago

Hi,

This technique indeed relies on hardware-accelerated ray tracing.

You can find more details in our technical report as well as GDC presentation.

trsh commented 1 year ago

Hi,

This technique indeed relies on hardware-accelerated ray tracing.

You can find more details in our technical report as well as GDC presentation.

That disappointing. I was thinking this runs without the RT cores.

GuDuJian-J-Zhang commented 1 year ago

Hi,

This technique indeed relies on hardware-accelerated ray tracing.

You can find more details in our technical report as well as GDC presentation.

All right. thanks for your reply

GuDuJian-J-Zhang commented 1 year ago

Hi, This technique indeed relies on hardware-accelerated ray tracing. You can find more details in our technical report as well as GDC presentation.

That disappointing. I was thinking this runs without the RT cores.

maybe we can use SDF. While the name may also needs to be changed as "SDFGI", which may same as GoDot's stuff