Open g-exp opened 8 months ago
Why you have both plugins enabled? FSR 3.0.3 Plug-In is backwards compatible, this is a user error.
If you want FSR 2 simply disable the frame generation feature in FSR 3.
Ok but I think they should be independent plugins and generally would not interfere with each other? Like FSR1 and FSR2 can be enabled together
FSR 3 has exactly the same behaviour as FSR 2 if you only use it for upscaling, there is no reason to use both plugins at all.
Please always use the latest plugin in your projects.
is there any way to check in blueprints if the gpu is compatible with FSR3? some older pcs crash when i have fsr3 plugin enabled
When both enabled with FSR2.2.1 plugin, it would show error like below If only enabled with FSR3.0.3 plugin, it looks good. Currently on UE5.2.1 version