Open metarutaiga opened 6 months ago
https://github.com/metarutaiga/FidelityFX-SDK-DX11
Here is the FidelityFX-SDK for DX11 It had FSR3 Upscaler and Frame Interpolation. (NO DXGISwapchain)
And I want to know why the FSR2 / FSR3 haven't any fp16 optimized shaders?
https://github.com/metarutaiga/FidelityFX-SDK-DX11
Here is the FidelityFX-SDK for DX11 It had FSR3 Upscaler and Frame Interpolation. (NO DXGISwapchain)
Task
And I want to know why the FSR2 / FSR3 haven't any fp16 optimized shaders?