My engine uses a reverse Z projection matrix. From my understanding of it the near plane is the camera NearZ while the far plane is Infinity. Normalized values will be in the [1, 0] range instead of traditional [0, 1].https://iolite-engine.com/blog_posts/reverse_z_cheatsheet
But when I look at FSR sample, the cameraFar is set to the NearZ plane while the cameraNear is set to Infinity.
I am confused. Shouldn't it be the contrary?
Like the cameraFar being infinity while the cameraNear stays the NearZ
My engine uses a reverse Z projection matrix. From my understanding of it the near plane is the camera NearZ while the far plane is Infinity. Normalized values will be in the [1, 0] range instead of traditional [0, 1]. https://iolite-engine.com/blog_posts/reverse_z_cheatsheet
But when I look at FSR sample, the cameraFar is set to the NearZ plane while the cameraNear is set to Infinity.
I am confused. Shouldn't it be the contrary? Like the cameraFar being infinity while the cameraNear stays the NearZ
Thanks a lot for helping!